I believe that the first thing you need to do to get a game like this out there is, well, multiplayer.
(Also, please speed up the game somehow. It runs terribly on my good computer.)
I pitched out the idea of Spout server before, but it uses a completely different architecture than Terasology.
How about a distributed server, similar to BitTorrent? Of course, you may have unreliable clients, but the other clients will check the others for hacks.
Or how about just a regular server, also built on an Entity system?
There are many ways to approach this, but I believe that this and the Modding API are the most important things right now. In the future, everything should be built on the Modding API, anyway.
(Also, please speed up the game somehow. It runs terribly on my good computer.)
I pitched out the idea of Spout server before, but it uses a completely different architecture than Terasology.
How about a distributed server, similar to BitTorrent? Of course, you may have unreliable clients, but the other clients will check the others for hacks.
Or how about just a regular server, also built on an Entity system?
There are many ways to approach this, but I believe that this and the Modding API are the most important things right now. In the future, everything should be built on the Modding API, anyway.