Hi everyone!
This topic is about the gameplay of Terasology. The goal(s) that the player will have to follow (or not), etc.
So I start : As we want some inspiration from Dungeon Keeper and Dungeon Defenders, the player(s) will have to build a fortress and defend it. So, mining (and wood, etc.). Now the question of dwarfs : will the player have some "slaves" ? If yes, will they be with him since the begining or will the player have to buy them in a village ?
Also, we're in a real-time game so how many dwarfs the player will be able to have ? I mean, imagine a huge fortress, how the player will be able to find his "gold miner" in this huge place ? Especially if he has hundred dwarfs!
Also, if the player is in multiplayer, there could be thousands dwarfs, monsters, NPC, animals, moving/digging/attacking at the same time!!! :O
EDIT: Maybe I'm a little far from the subject with the dwarfs problems. But if someone has an idea of goal for the game or something like that : sare it here!
This topic is about the gameplay of Terasology. The goal(s) that the player will have to follow (or not), etc.
So I start : As we want some inspiration from Dungeon Keeper and Dungeon Defenders, the player(s) will have to build a fortress and defend it. So, mining (and wood, etc.). Now the question of dwarfs : will the player have some "slaves" ? If yes, will they be with him since the begining or will the player have to buy them in a village ?
Also, we're in a real-time game so how many dwarfs the player will be able to have ? I mean, imagine a huge fortress, how the player will be able to find his "gold miner" in this huge place ? Especially if he has hundred dwarfs!
Also, if the player is in multiplayer, there could be thousands dwarfs, monsters, NPC, animals, moving/digging/attacking at the same time!!! :O
EDIT: Maybe I'm a little far from the subject with the dwarfs problems. But if someone has an idea of goal for the game or something like that : sare it here!