Texture size

glasz

Active Member
Contributor
Art
Hello to our beloved coders, and a little question :

We probably dont need to set a polygon budget since we're allready very low poly, but i think we need to decide about texture size : 64x64, 256x256, 1024x1024, other ?
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Graphic wizardry! :ninja:

Wouldn't textures differ per model? Bigger models would fill out bigger texture files with their fancy unwrap scheme? I'm sure I'm coming off as a noob as I have no clue what I'm talking about :D

I just know block textures are 16x16! Beyond that... dark magic :)
 

glasz

Active Member
Contributor
Art
Bigger models need bigger texture for sure, but we need a kind of medium texture size. It's all about : let's say we have 512x512 px textures, how many creatures with a different texture can we have on screen, or : how many do we want to be able to have?
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
No clue :cowbell:

Anybody else with related experience / ideas?
 

Kai Kratz

Witch Doctor
Contributor
Architecture
Logistics
Hello to our beloved coders, and a little question :

We probably dont need to set a polygon budget since we're allready very low poly, but i think we need to decide about texture size : 64x64, 256x256, 1024x1024, other ?
Good thing you have raised that concern, this is definitively something we need to have a look at!

However I don't necessarily concur on the statement about not having a polygon budget. In my opinion that is something we have to look for as well.

Mainly posting in here to flag it as TODO. :twilightsmile:
 

glasz

Active Member
Contributor
Art
However I don't necessarily concur on the statement about not having a polygon budget. In my opinion that is something we have to look for as well.
ok :)
 
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