XenonCoder
New Member
Hi everyone! I have a problem, I created a new texture pack for Terasology, and doing a search in the various folders of the project I discovered that the tilesheet "tiles.png" inside the folder ".terasology / screenshots", actually contains all the textures of the game (I did not want to believe it, the screenshots folder?!?).
I discovered that unfortunately these textures are 32x32 while my texture pack has 16x16 textures. In my texture pack every texture has a dedicated file (example: oak_top.png).
For the first tests I decided to include a texture that I created in the original Terasology tilesheet (tiles.png). I started the game, created a "MedievalCities" map in flat mode, and then I immediately checked to see if my texture was displayed in the game, unfortunately it was not. I close the game, I go to check the tilesheet, and find that it has been completely regenerated, reset! with the only difference that instead of a wood texture now appeared the texture of the brickstone?!?
In practice every time I start the game, Terasology scans the tiles.png and regenerates it? because I have done other tests but every time the original tilesheet is regenerated.
I never ask for help, I've always learned everything by myself in 40 years, but this time I have to trust your good heart
I hope I was clear in the explanation, and if anyone has the solution, I beg you to answer, so I can finally test my texture pack and take screenshots in game.
Thank you all
I discovered that unfortunately these textures are 32x32 while my texture pack has 16x16 textures. In my texture pack every texture has a dedicated file (example: oak_top.png).
For the first tests I decided to include a texture that I created in the original Terasology tilesheet (tiles.png). I started the game, created a "MedievalCities" map in flat mode, and then I immediately checked to see if my texture was displayed in the game, unfortunately it was not. I close the game, I go to check the tilesheet, and find that it has been completely regenerated, reset! with the only difference that instead of a wood texture now appeared the texture of the brickstone?!?
In practice every time I start the game, Terasology scans the tiles.png and regenerates it? because I have done other tests but every time the original tilesheet is regenerated.
I never ask for help, I've always learned everything by myself in 40 years, but this time I have to trust your good heart
I hope I was clear in the explanation, and if anyone has the solution, I beg you to answer, so I can finally test my texture pack and take screenshots in game.
Thank you all