Hey guys.
As I already mentioned before, I am planning to compose a 40-60 minute symphony as an overworld soundtrack for Terasology. The symphony should contain all the themes written for the game.
I worked quite a lot on the symphony itself, but it never felt right as an ambient soundtrack for Terasology because the beginning was messed up and there were no highlights or advanced orchestration techniques used to get some alternation going that would keep up the dramaturgy so I decided to start from scratch again and use my new orchestra library for this huge project.
I started this thread in order to plan things a little bit more and maybe work out a sound system for the engine, that could be used to split up (?) the symphony and randomly play different parts of it, I was also thinking about implementing battle themes without leaving the actual symphony.
Existing themes I want to include:
I also want to compose a complete drum layer for the whole symphony that could be put on top if the player is inside the battle. That way, the music wouldn't have to switch and we could still provide a more dramatic feeling.
Current problems:
As I already mentioned before, I am planning to compose a 40-60 minute symphony as an overworld soundtrack for Terasology. The symphony should contain all the themes written for the game.
I worked quite a lot on the symphony itself, but it never felt right as an ambient soundtrack for Terasology because the beginning was messed up and there were no highlights or advanced orchestration techniques used to get some alternation going that would keep up the dramaturgy so I decided to start from scratch again and use my new orchestra library for this huge project.
I started this thread in order to plan things a little bit more and maybe work out a sound system for the engine, that could be used to split up (?) the symphony and randomly play different parts of it, I was also thinking about implementing battle themes without leaving the actual symphony.
Existing themes I want to include:
- Heroes
- Snowflakes
- Shooting Stars
- The flute from "Night Theme" as contrapart for other themes, also as kind of background support layer
- Light and Shadow
- Sanctuary
- The vibraphone from "Chamber of Darkness" in a lighter harmonic context
- The english horn from "Fluids" as background support layer
- The flute theme from "Ancient Temple"
- The drums from "Hunt" as additional battle layer
I also want to compose a complete drum layer for the whole symphony that could be put on top if the player is inside the battle. That way, the music wouldn't have to switch and we could still provide a more dramatic feeling.
Current problems:
- Keeping up the dramaturgy over 40 to 60 minutes is really hard, especially with different themes and emotions
- Figure out the start, since it is the first thing you hear inside Terasology.
- Since the symphony is to complex, the structure should be clear right from the start. Composing this huge thing from scratch is really hard (Taking notes should be the solution, but I don't know exactly what to plan out)