Name: WeatherManager
Summary: A (library?) mod that adds weather to Terasology.
Scope: Module
Dependencies: MarkovChains
Current Goals:
Curator: DizzyDragon
The end goal of this module is to add a weather state to the game world that dynamically changes over time in a believable fashion. It will provide sensor components to allow entities to perceive this state:
The module will also take care of visualizing the weather.
Other modules can depend on this mod to make the weather affect the gameplay. For example, the windmills could be wind sensors, which would force the player to think about where to place them. Similarly, crops could depend on rain.
I would love to see ships with sails too.
Summary: A (library?) mod that adds weather to Terasology.
Scope: Module
Dependencies: MarkovChains
Current Goals:
- Rendering weather
- Global temperate climate simulation,
- cloudiness
- wind and
- downfall
Curator: DizzyDragon
The end goal of this module is to add a weather state to the game world that dynamically changes over time in a believable fashion. It will provide sensor components to allow entities to perceive this state:
- cloudiness/sunlight sensor component
- wind sensor component
- downfall sensor component
- temperature sensor component
The module will also take care of visualizing the weather.
Other modules can depend on this mod to make the weather affect the gameplay. For example, the windmills could be wind sensors, which would force the player to think about where to place them. Similarly, crops could depend on rain.
I would love to see ships with sails too.
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