Wernesgruner
New Member
- Name: Wernesgruner
- Social:
Twitter: @Leduc_cc
Everywhere: Wernesgruner - From:
The frozen (more often than not) valleys of Quebec, Canada. - Skills / Tools:
I've been playing around with different programming languages since I was twelve years old. Visual Basic 6 was the first language I've learnt but I quickly moved on when a friend of mine introduced me to PHP 8 years ago and to this day, it is probably the only one with which I am truly confident of my abilities. Yet throughout the years I have toyed with C/C++, having fun forking open source botnets and such, I've also fooled around a bit with python and ruby but I never dug into those languages since I couldn't think of a project that I couldn’t already do with PHP in half the time. Finally about three years ago I got interested in OOP and the tutorial I was reading was in Java. So basically I used it to get into OOP and forgot about it (a bit too quickly if you ask me).
Then Minecraft came out and I was just not quite satisfied with it as it was and I started fixing bugs for myself and my server's community. Then I started making simple mods with hMod and bukkit.
When Forge came out I started using it but the lack of documentation and hooks where such a hassle that I started to consider just going back to modding the game directly but honestly, I don't like Minecraft orientation, I really want to take it to next level but I feel like mojang is slowly turning it into a huge mudball. - Found via: Googling for Minecraft Dwarf Fortress mod
- Interests:
Well first of all, I've never worked with 3d and my only game development experience is modding Minecraft and remaking board games in Visual Basic. But I'm quite a voxel game enthusiast and I can't get enough of Minecraft. I'm also a big fan of Dwarf Fortress and it has always been quite frustrating to have to choose between a game with a proper GUI and a game with lots of games mechanics and features. I was pretty much expecting Minecraft to eventually reach Dwarf Fortress's level in term of game mechanics when I first started playing, but its quite obvious that this isn't going to happen with Mojang current strategy.
So basicly there are two things main things on which I would like to contribute and the first would be game mechanics; Circuitry, pressure, electrical power, thermal interactions, volumetric gases and liquids.
And the second would be to work on building proper documentation for modders and contributors. - Extra:
I currently work as a PHP integrator for a small company in downtown Montreal and attend college in human science so I don't have huge amount of day time but I suffer from severe insomnia and this kind of project is exactly what I need.
I'm a self-taught programmer so I suspect I might have picked up a lot of bad habits but I'm sure that working with other coders could improve that.
I never worked with git before I might need a bit of help getting the source setup.
So yea, you guys seem to have a really nice community going on there and I look forward to contribute to this project.