Christiaan_V
New Member
- Name:Christiaan Volschenk
- Social: https://github.com/ChristiaanV (I usually do solo projects so I don't use it often, sorry)
- From: South Africa
- Applicable Skills / Tools:(with sub lists in descending order of relevance)
- Programming
- Java
- LWJGL
- JMonkeyEngine (Java game engine based on LWJGL)
- Calculus and Maths
- Vector algebra
- Integral calculus
- Differential calculus
- Liner algebra
- Other useful university modules passed
- Programming and IT
- Graphical communication
- Physics
- Dynamics
- Statics
- Tools
- Mostly just the basics like github and IDEs(Eclips and netbeans)
- Artsy Stuff
- Believe it or not I am actually a very artsy guy.I actually wanted to study art (especially UI and UX)
- What I have worked with
- Because of the way programming can be implemented in a lot of things I have done a lot of different things , Jack of all traits (coding related) if you will. I have made things ranging from a Delphi program to manage my local SPCA (animal shelter) to a bad version of Terraria in Scratch. My main love in programming though is game development and I have done some projects including my own minimal game engine to run my own version of Pong and I have done a lot in the field of bloxels as I'll show later.
- Programming
- Found via: GSoC
- Interests: Literally this!!! I am so glad that Terasology is at Google summer of code. I love the entire idea of Terasology. I am studying Industrial Engineering because of my love of complex systems and the optimization thereof. I find so many of these complex problems in Terasology like the terrain generation that I would like to do for GSoC. I don't really like to just tell what I can do so here is a little preview of some code I have written to generate over exaggerated smooth terrain
The code calculated each blocks position (over 9 million block) in the (15 x 10 x 15 chunks of size 16 x 16 x 16) terrain in 5.4544 seconds.