Cervator edit: Split out from a Xenforo feedback thread, mostly relates to changes from build 192
Could you point me to the SPOF? What exactly is already works using negative block ids, what is not working, what happens when negative block ids are used in the rendering process and so on.All of this stuff is pretty technical I'm afraid
But I've been doing some friendly badgering of begla and Immortius occasionally on pointers or quick fixes to expand into using the negative range of the block ID byte so we can get you back up to speed and also add the nice new plants from eleazzaar as well