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  1. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Yeah i was pondering about the tongue. Problem is I might end up having more geometry for an organic looking tongue than from the whole model. And also a bit a tricky to animate (without the use of scaling bones since the md5 format doesnt support scaling bones). I'll think about it :)
  2. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    I started working on the nog, here's a first walk :
  3. glasz

    Games in our "sphere of interest"

    There's Love, with an intersting approach :
  4. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    I have to disagree with that. This isn't just minecraft strength, it's any voxel 3d game strength. If it's not somehow at the center of the gaming experience, there's no real point in having those cubic landscapes. So i'd agree with SuperSnark that it deserves thinking about early on. There are...
  5. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    What scale for the maze corridors? I figure something relatively large, so that even rooks can walk there (even if they're not concerned by this phase of the game), something like 3- 4 cubes wide?
  6. glasz

    Release Management & Feature Analysis

    I'm not really sure what kind of usefull comment i could make. One thing that comes to my mind : sort modules features according to their reusability : wich ones are completely specific to a single module and wich ones can be shared to Terasology as a whole game engine project. Select the more...
  7. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Cervator : dunno, i like the knights this way. It's true that they stand out a little, but the way knights chess pieces stand out in being more detailed and all, so i find it consistent with the rest. Not saying our knights can't look different of course...
  8. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Now i need to make their weapons, and hands. By the way SuperSnark, what kind of hands, if any, can the knight have?
  9. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    I suspect it was, but SuperSnark can answer that better than I ;)
  10. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    I started comitting files : https://github.com/glasz/TeraMisc I hope the directory structure i made is ok. Right now there are only the .blend and texture files has i have been unsuccesfull with my attempts to export to .md5. I plan to complete the red team in the next days, starting with...
  11. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    A first anim for A'nW 's Red King. I'm not completly happy with it, and there's some glitch with the beard that i cant seem to fix :
  12. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Thanks A'nW, got it. I'll try to have him walk when i have a little time :)
  13. glasz

    Light and Shadow Skybox

    A while ago samuncle proposed to work on a skybox for terasology, as can be seen on this thread : http://forum.movingblocks.net/threads/a-new-skybox.589/ Even though he's now busy with another project and wont be available for the implementation, i liked a number of ideas he had that we had...
  14. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    It would be interesting to find some way to have buildings, fullfilling a certain functions, have different shapes, to avoid unifomization. Like some necessary core elements (the blueprint) on wich one could add as he wishes and find convenient.
  15. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Ok i'll try some modifications on the black pawn.
  16. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    basilix is back ! And he made us a black bishop ! the texture is temporary, i've been told it needs improvements He also raised an intersting point : should the black team be kind of blocky/squary rather than smooth/cylindrical ? I hadnt thought of it and made the black pawn cylindrical...
  17. glasz

    WIP Wallpaper

    i'll maybe try some pen and paper thing
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