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  1. glasz

    Modularize flower generation

    I finally got some results (shaders are evil) Here is the palette and the 3 flower sprites i made : Here is the python code : from pandac.PandaModules import loadPrcFileData loadPrcFileData("", "win-size 1280 768") import direct.directbase.DirectStart from pandac.PandaModules import...
  2. glasz

    Game balance and longevity

    Skaldarnar : that is a possibility of course, but then it means the player is in a position to either fight a whole tribe, or become the lord of a village. If he is, that means the knowledge he seeks is not crucial for his survival anymore, and he only wants it to get extra power. It all depends...
  3. glasz

    Game balance and longevity

    Thanks Jtsessions :) And with these encouragements i will continue my morning thoughts serie : Immortius has given us a hint on an intersting book "Guns, Germs and Steel" a book about environmental factors on the development of civilisations. I have claude levi-strauss on my to read list, an...
  4. glasz

    Modularize flower generation

    Here's what i have in mind : i will try to lay out some ideas through a prototype. For this prototype i will demonstrate these ideas with the generation of a classic 16x16 flower sprite, but it should of course work with higher resolutions or even a uvmaped 3d model, and could work with other...
  5. glasz

    Game balance and longevity

    Morning thoughts : since we can best create a unique flower appearance through combination (of 2 or three colors, i'll explain that in the flower generation thread), we can also create original plant behavior by combining several effects. A plant could contain poison and healing stuff, and...
  6. glasz

    Modularize flower generation

    Name: flower generator Summary: a prototype experimenting with flower generation. Scope: Mod (extra content) Current Goal: Procedural creation of flowers, meant as a practical experimentation with the idea of procedural content. Phase: Design Curator: glasz Related:
  7. glasz

    Game balance and longevity

    On the mixing things : i think it'd work if there is a real feel of a NEW world. If it feels too much like the same world, only the red flower that used to heal is now poisonous and the blue poisonous flower now heals, it will feel artificial and just annoy players. So not just changing the way...
  8. glasz

    Game balance and longevity

    Skaldarnar : yes, plant should have a variety of effects, and thats typically the kind of universe "rules" that could be set up at world generation. You'll never know in advance wich plant is benefical (healing or boost), neutral (food) or poisonous (with maybe hallucinogenic effect, allowing to...
  9. glasz

    Game balance and longevity

    Morning thoughts : i dont like the XP thing in MMO, i think its pointless, force the player to do things he doesnt like (spend hours leveling) just to keep up with people who will leave the game anyway once the ultimate goal(the final level) is reached. Its not realistic either. The difference...
  10. glasz

    Game balance and longevity

    adding a brief sum up of what i suggested on IRC : an alternative to the sandbox/3d canvas use of voxel technology would be to use it to make a world that changes and evolves, but on its own terms, autonomously. Of course the player can play a part in these changes, influence them, but in a...
  11. glasz

    Game balance and longevity

    Here are a few of ideas, mostly from my impressions on playing MC : I never actually tried the tech mods, even on tech mods server it never appealed to me, its too much like MMOs : level up to level up to level up until you reach the final level and theres nothing much to do. What i like to do...
  12. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    I'll do the black queen next . SuperSnark : question regarding her feet : it seems like she doen'et have one foot but to feet, plateform shoes like. Is that correct?
  13. glasz

    MD5 import issues

    thanks for the tip SleekoNiko, i'll give it a try.
  14. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Finally made the black king model :
  15. glasz

    TeraCraft - Experimental Tekkit-based MC Server

    i was actually playing a little regularly, but yeah that's kind of pointless if i'm the only player.
  16. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    I would add "receive hit animation" to all the models.
  17. glasz

    MD5 import issues

    As for now i cant find a md5 viewer for linux. The Windows one i have i can launch with wine, but it crashes when i try to load the model.
  18. glasz

    MD5 import issues

    i cant really test that myself, having issues exporting md5 well md5 anims, i thinks the md5 models work, i'll see if i can use them with a viewer
  19. glasz

    MD5 import issues

    I've re checked the blender model to see if there's any scaling issue or other with either the mesh or the skeleton but couldnt find anything (apart from the fact that it's not positioned on the origin point)
  20. glasz

    MD5 import issues

    There have been some issues trying to import the md5 format models into the game. synopia has been working on it with partial success. Since having the existing L&S models in game is the first needed step to implementing the L&S mode, and would be very stimulating to all working on it, i thought...
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