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  1. glasz

    Request I can haz mesh normals?

    so here's an obj with 2 meshes, one for the main faces, another for the bevel faces
  2. glasz

    Request I can haz mesh normals?

    Texture test
  3. glasz

    Request I can haz mesh normals?

    Checked the file and the normals seem ok ....maybe it has to do with the mesh being smooth shaded? Here's a flat shaded version, see if it fix the thing....
  4. glasz

    WIP Metal Renegades - wild west meets robots

    @metouto Here's the beginning of the tutorial, its unfinished, you can tell me what you think of it so far.
  5. glasz

    Request I can haz mesh normals?

    i could only do grade C i'm afraid. The normals where there, just not in the right direction, so i flipped them outside. As for bevel, the way the character was meshisized made it impossible to do it easily, it would be simpler to redo it some other way...
  6. glasz

    WIP Metal Renegades - wild west meets robots

    I will make a written step by step, just need to gather the time and energy :)
  7. glasz

    Weblate / translate.terasology.org

    Normally there should be no space between a word and the following punctuation, but it might be a case where a lot of people make the mistake of leaving such a space (i don't because i know better :D ).
  8. glasz

    WIP My pixel-art icons

    Cheese. We need cheese.
  9. glasz

    Implementation Light & Shadow

    Here's a quick resize. For restrics character movement, wouldnt it be possible to add a physics force, that kicks in at a certain distance from the center of the world, and completely negate any character movement?
  10. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    @Josharias : i think i identified a possible reason, here is a new export : https://mega.co.nz/#!99cDQJIK!Ia5dfl3sWCyuNFoD60jZuFwoDpfxEQALKvTL-OVv1Ww
  11. glasz

    Modularize flower generation

    Ok, fixing the thread a bit, i removed some broken links. I'll sum up how its all working : first we some base sprites, that use placeholder colors, mostly using one color channel at a time (etiher R or G or B is the set , the rest being left to zero). Here is @eleazzaar spritesheet again ...
  12. glasz

    Upcoming dev meeting - Alpha & more

    and elephants and hyenas
  13. glasz

    Upcoming dev meeting - Alpha & more

    As far as L&S content goes, there's little to do for base content : a few models remain to be made, most of them need to be added some tools/weapons and related extra animations (that need to be specified according to gameplay, right now we have a mostly general idea of what it would be, we'll...
  14. glasz

    Games in our "sphere of interest"

    no man's sky is quite impressive :
  15. glasz

    WIP generic creatures

    some in game footage :
  16. glasz

    WIP generic creatures

    added some idle anims : was to lazy to try to remember how to use git so put them there : https://mega.co.nz/#F!cscgTYhR!8zZ8MJIEgrkzuUehjQgP-Q need sleep
  17. glasz

    WIP generic creatures

    @Skaldarnar the flat edge on top you mean?
  18. glasz

    WIP generic creatures

    A new thread to collect random creatures not related to a specific game or mode. I'll start with the generic deer's first walk loop :
  19. glasz

    WIP Metal Renegades - wild west meets robots

    What about good old Ennio Morricone ? Or stoner / desert rock?
  20. glasz

    WIP random models and stuff

    Here's the model, it's Mister Rabbit :
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