Bump! I wanted to mention in here that we talked about this on IRC a bit today (helps to keep the forum updated too!)
Marcin Sciesinski has been working on something functionally similar inside the game in rendering fluids withinliquids buckets, which involves a layering of sorts. He thought maybe something similar could be done to bring the procedural flowers into the game.
glasz already has the proof of concept Python code written, but isn't likely to hit the Java soon'ish. Other than converting the Python I suppose we'd need to find out if the shader would work as-is in a module - we do have a place to put shaders, question just is whether it'll work
Marcin earlier mentioned the idea of the player tinkering with plant genetics so this seemed like a perfect combination
Marcin Sciesinski has been working on something functionally similar inside the game in rendering fluids within
glasz already has the proof of concept Python code written, but isn't likely to hit the Java soon'ish. Other than converting the Python I suppose we'd need to find out if the shader would work as-is in a module - we do have a place to put shaders, question just is whether it'll work
Marcin earlier mentioned the idea of the player tinkering with plant genetics so this seemed like a perfect combination