Search results

  1. glasz

    WIP random models and stuff

    So Synopia asked me for a simple test model, i thought i'd create a thread for that kind of random stuff...
  2. glasz

    WIP Metal Renegades - wild west meets robots

    I will rework the texture later on, at least making some well orgniazd uv map, in case someone else want to give it a try.
  3. glasz

    WIP Metal Renegades - wild west meets robots

    a first texture
  4. glasz

    WIP Metal Renegades - wild west meets robots

    and a little making of :
  5. glasz

    WIP Metal Renegades - wild west meets robots

    A first mesh : a little making of will come next
  6. glasz

    Besoin d'aide pour la traduction du Launcher

    Salut, merci pour ta proposition. La personne à contacter est @mkalb sur le forum ou sur irc. Je lui ai laissé un message, je te tiens au courant de sa réponse s'il ne te contact pas lui même directement.
  7. glasz

    Blender to md5 Howto

    Mike Kienenberger : i cant remember where i found my viewer, the file is just named modelviewer.exe, wich doesnt help.
  8. glasz

    Blender to md5 Howto

    So i finnaly take the time to make a little blender to md5 export howto First thing : get the exporter : http://www.katsbits.com/smforum/index.php?topic=167.0 To install in blender : Open a user preferences menu, and you can use install from file to open directly the zip file in blender ...
  9. glasz

    Modularize flower generation

    Hey msteiger, thanks Yes, we use some base handmade sprites and combine them with code and color them with a shader. I used python for prototyping, since i didnt know java, im only starting to learn it. The idea would be to port the code in Java so as to have a flower generator in TS, and use it...
  10. glasz

    Minecraft/cuby styled models

    I think, usually, turning is not handled through model animation, you just pivote the model through game code while playing a regular walk loop. As for exporting, you need to install the md5 exporter in blender. A few thing need to be taken care of in blender before export, on top of my head ...
  11. glasz

    Archived Using blender

    The blender addons page seems to be gone...
  12. glasz

    Modularize flower generation

    I suppose it would be possible, yes, but i'd rather not promise anything, until i actually have some flower generator applet working, witch would be a good first step.
  13. glasz

    Modularize flower generation

    Thanks Metouto for the documentation. Yes, having some underwater vegetation and fauna could be cool, and as for the flower generator it would just need some specific underwater sprites and a little tweaking. Making a java version of the generator is on my todo list, and i hope i can make...
  14. glasz

    Implementation Cities

    msteiger : i'm relatively new to content creation, so i dont know about that. Maybe Cervator or Immortius can answer that ?
  15. glasz

    Implementation Cities

    i made some quick 32x32 textures, put them there : http://blobisme.free.fr/junk/teratex/ They are quick edited photos, if anyone want to provide better textures they're welcome.
  16. glasz

    Implementation Cities

    msteiger : maybe you could do a short list of textures you'd like to use? I'm not very good at texturing myself, but maybe i could give it a try. These are still 16x16 textures, right?
  17. glasz

    Games in our "sphere of interest"

    Take a look at Eldritch a lovecraftian rogue like. It's voxel based but with a whole different approach : http://www.eldritchgame.com/
  18. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    I made some new anims for the red pawn, with its different tools : hit : take hit : hammering : troweling : I git added the md5 to https://github.com/glasz/TeraMisc/tree/master/lightandshadow/redteam/redpawn/redpawn.0.5.5 , but i couldnt export the tools models as i have an...
  19. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    You havent specified what happens when the king dies. My suggestion : one minute of mourning silence (and immobility) is observed while the team anthem (or some mourning anthem, like the lone sad trumpet of westerns) is played.
  20. glasz

    Tweaking Pathfinding

    My bad, i kind of overlooked the scaling part :D
Top