TL;DR: Dev meeting to discuss all the things on a date picked in part from this poll. Vote!
Been trying to get this scheduled for some time now, took going to New York on vacation for Xmas to be able to catch up enough to find the time to get this in
For some time now we've been very close to Alpha but still only drifting toward it slowly in our usual way, limited by being an open source project driven by volunteers with lots of other obligations. IMHO that's on me for not badgering more people more often - we can only really become stable if we have enough regulars to maintain a certain level of activity even with normal life impacting a good amount of us.
So to aid that I've been trying to push along various organization-type topics like Waffle/Trello, suggesting code bounties again, doing lots of prep for automating all the things better. I want to run that by a bunch of you just to make sure it all makes sense. I don't want to automate a bridge to nowhere
I also want to narrow down a set of topics/tasks we need sorted out to call ourselves officially in Alpha, then get some commitments lined up for the near future. We have everything we need now - just a question to put all the pieces in the right places and add a bit more polish/content. There's the existing Alpha incubator thread with some MoSCoW analysis in it, and I've been wanting to make a Trello version of that. One for Light & Shadow too as the most likely start-to-finish playable mode you can play over and over and actually have fun. TtA is too open ended to "finish" for Alpha, and Wild West World with Gooey is too new.
Time of day is our existing office hours, at 10 am & 5 pm Eastern U.S. / New York time. Here's a handy calendar link to which you can add your city / time zone to figure out what time your place it is. I'll make it to both sessions so if you can only make one that's fine. The date picked will in part reflect the more popular option above but also depend on a few specific people like @Immortius being able to make it. Speaking of, is Sydney time your time zone? Maybe daylight saving time is making the early session worse now (2 am?) vs the later session (5 pm US - 11 pm Euro - 9 am Aus). I might aim to be online at 4 to catch any early bird Europeans.
Topics in summary:
Edit: Added in PRs as a topic as I meant to in the first place, reminded by us just hitting a conflict with world rendering work. I'd like to make it clear that more than just me and Immortius should be merging PRs, just after making sure we've reviewed and flagged anything needing more work or attention from somebody specific. Hopefully that can speed up completion time to merge PRs and help avoid conflicts / stale code.
Been trying to get this scheduled for some time now, took going to New York on vacation for Xmas to be able to catch up enough to find the time to get this in
For some time now we've been very close to Alpha but still only drifting toward it slowly in our usual way, limited by being an open source project driven by volunteers with lots of other obligations. IMHO that's on me for not badgering more people more often - we can only really become stable if we have enough regulars to maintain a certain level of activity even with normal life impacting a good amount of us.
So to aid that I've been trying to push along various organization-type topics like Waffle/Trello, suggesting code bounties again, doing lots of prep for automating all the things better. I want to run that by a bunch of you just to make sure it all makes sense. I don't want to automate a bridge to nowhere
I also want to narrow down a set of topics/tasks we need sorted out to call ourselves officially in Alpha, then get some commitments lined up for the near future. We have everything we need now - just a question to put all the pieces in the right places and add a bit more polish/content. There's the existing Alpha incubator thread with some MoSCoW analysis in it, and I've been wanting to make a Trello version of that. One for Light & Shadow too as the most likely start-to-finish playable mode you can play over and over and actually have fun. TtA is too open ended to "finish" for Alpha, and Wild West World with Gooey is too new.
Time of day is our existing office hours, at 10 am & 5 pm Eastern U.S. / New York time. Here's a handy calendar link to which you can add your city / time zone to figure out what time your place it is. I'll make it to both sessions so if you can only make one that's fine. The date picked will in part reflect the more popular option above but also depend on a few specific people like @Immortius being able to make it. Speaking of, is Sydney time your time zone? Maybe daylight saving time is making the early session worse now (2 am?) vs the later session (5 pm US - 11 pm Euro - 9 am Aus). I might aim to be online at 4 to catch any early bird Europeans.
Topics in summary:
- Alpha - what's in it?
- Waffle / Trello / Code bounties - better organizing / motivating
- Distros & Launcher - how to deliver modules
- Java 8 - when should we switch? Alpha item if JRE bundling can be ready?
- Input bindings - should we pick some favored keys for certain types of bindings? Some basic choices?
- Volunteers for finishing up some content
- Pull requests and You - review and merge for fun and profit
- GSOC potential - issues and mentors
- Internationalization for engine?
Edit: Added in PRs as a topic as I meant to in the first place, reminded by us just hitting a conflict with world rendering work. I'd like to make it clear that more than just me and Immortius should be merging PRs, just after making sure we've reviewed and flagged anything needing more work or attention from somebody specific. Hopefully that can speed up completion time to merge PRs and help avoid conflicts / stale code.
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