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  1. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    I'll take a stab at a logo. :) I lost a lot of my fonts when my computer crapped out, but I do have all the art concepts. I think the font I used had "queen" in the title. Like Black Queen or Gothic Queen ... I can't quite remember.
  2. SuperSnark

    Upcoming dev meeting - Alpha & more

    @glasz - Once you've got the chogs, mibbles, cutters, rippiks and carnicupias ready to go - I'll be happy to make more ; ) If you'd like more ambient vs. interactive NPC fauna, let me know.
  3. SuperSnark

    WIP generic creatures

    Very nice @glasz! Now you can start making chogs, mibbles, and cutters.
  4. SuperSnark

    Voxatron

    Voxatron is beating us at our own game! Check out the Firefox home page and their collaboration with Humble Bundle. There's a game called Voxatron and it's pretty cool! Nice little simple combat and exploration stuff. Anything we can learn from or steal? ; ) Note that you can blow up the...
  5. SuperSnark

    WIP Metal Renegades - wild west meets robots

    Paging @Chrisk ... how about some awesome heavy metal cowboy music to go along with our theme?! Something totally different. Heavy metal banjo! Or failing that some Zeppelin-esque stuff. - Immigrant song.
  6. SuperSnark

    WIP Metal Renegades - wild west meets robots

    I love watching you model stuff glasz! I'll see if I can come up with a few more characters. :) Let me know if you have any ideas.
  7. SuperSnark

    WIP Metal Renegades - wild west meets robots

    Here we go :) Gameplay highlights Sandbox play Faction alignment based on actions faction based missions Trading and resource gathering Rail construction and utilization Responsive AI based on faction Weapon and tool crafting Gun / projectile combat Basic supply/demand economies Theme...
  8. SuperSnark

    Archived Searching for a pixel artist

    Chrisk - any progress on your game?
  9. SuperSnark

    Design Wild West World (WWW) - module idea

    So after seeing the new train and tracks in action I got thinking about possible ways to incorporate that into a module for TS. One thing I thought of was a Wild West type theme, but maybe mixed with some sillyness that fits Terasology. Such as jelly-gooey herders, and squared off-robot...
  10. SuperSnark

    Request Art request - mascot, logo, badges

    night time spec ops dive? here's the old spout for comparison:
  11. SuperSnark

    T-Shirts, Merchandise & Co

    Wow, that looks great Skaldarnar! It looks like the image printed very clean!
  12. SuperSnark

    Super Duckies!

    Thanks! The inspiration came from my son mostly, and visually from some of his rubber duck bath toys. 50+ copies so far!
  13. SuperSnark

    Dwarf generated from AutoDesk's CharacterGenerator (free online version)

    Is it just me, or is this "dwarf" a tad on the creepy side?! Do his arms move, or is he stuck in "airplane" mode? hehe
  14. SuperSnark

    Super Duckies!

    Hey everyone! I just finished part one of my children's book project titled Super Duckies! Can you guess what it might be about? It's not about anthropomorphic ham, in case you guessed that. If you have kids or are just interested in some of my artwork and projects, please check out...
  15. SuperSnark

    Implementation Cities

    This is really cool stuff! We are on our way to cities and kingdoms! If nothing else, this is exactly the kind of thing we need for the enemy towers and home base castle for L&S Phase 1.
  16. SuperSnark

    Implementation Cities

    There's a bunch of concept stuff in the Light and Shadow forum. Mostly towers, but ... Here's a windmill and tower (halfway down): http://forum.movingblocks.net/threads/light-and-shadow.762/page-8 And here's a generic building blueprint for a smithy (halfway down)...
  17. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Hammering and "Troweling" are my favorites! Nice work glasz. :)
  18. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Cool ideas, and good points Skaldarnar. As you said, I'm not sure at what phase we'd implement some of it, but good to think about regardless. I have a feeling we will be doing a LOT of balancing once we have something we can play around with. "Furthermore, I wonder if tagging should need...
  19. SuperSnark

    Implementation Portals

    The idea for those blocks is based on children's building blocks like these: http://www.easyreadsystem.com/news/putting-the-fun-back-into-learning-to-read/alphabet-blocks/ A lot of us in the US had these growing up, but I guess they weren't as common in Europe as I thought they might be. Kind...
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