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    Implementation Structure Templates

    I finally pushed the new template editor work I was working in the last weeks to the master branch. Since it is a big change with the chance to break existing stuff I increased the version number to 0.2.0-SNAPSHOT. The following has changed: The structure template editor gets no longer...
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    Design Poll - name for a registered non-profit

    I would prefer "Moving Blocks Foundation" or just "Moving Blocks" as I think the worst part of Terasology is the name. I don't like the name Terasology as it is complex and not easy to remember and it sounds similar to words not everyone likes. I know I am a bit late so sorry for that.
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    GSOC 2017 - finals & results - 10 projects!

    Maze or more general advanture gameplay content I think would be a very good GSOC item. There are a lot of advanture gameplay blocks, items and monsters that could be added so that modules like Gooey's Quests or a Maze world can use them. I think it is very good for GOSC as it allows for a lot...
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    Config, Context, and Security

    you don't win anything with that. If you need a way to get instances via code then you can do @In MyFactory myFactory; and then myFactory.createInstance(); It is just as flexible and more save. Also how would you know that the id is "engine:WorldRenderer"? How would you specify the...
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    Suggested Maze World Gameplay

    Gooey's quests goes very much into the direction of what you propose: http://forum.terasology.org/threads/gooeys-quests.1461/ It is not a world generator but takes instead the approach to add dungeons and other structures (dwarf halls) to an existing world. To give the player control over this...
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    Implementation Gooey's Quests

    Latest addition to Gooey's Quests are: A complete new dungeon called "dwarf' halls" has been added by MaxBorsch. Gooey offers randomly either the old dungeon quest or the new dwar halls quest [/spoiler] It's now possible to kill skeletons (thanks to MaxBorsch). A new structure has been added...
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    Config, Context, and Security

    Why objects of Context are looked up by class and not resource: By using classes as return types you can let the compiler verify that you always get the correct type. Without passing a class as argument you would have to do a a cast and hope you get the type you expected. Also you can...
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    Implementation Structure Templates

    I pushed up a new version: The toolbox offers now "Structure Template" items for each structure template. Those new items can be used to place the blocks of structure template and obtain a structure template editor item that edits that structure. The "Structure Spawner" items are still also in...
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    Implementation Structure Templates

    I pushed up a new version: The toolbox contains now also a structure spawner for each type of structure template known. The toolbox root node is now expanded by default.
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    Implementation Structure Templates

    I pushed a new version that contains a new "Toolbox" item. It can be obtained via the command "give toolbox" It is intended to provide tools for structure template creation in future For now however it already offers you a way to get blocks Shapeless blocks can be obtained in any wished shape...
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    Suggested File Transfer API

    As I said in the IRC chat already, I am not sure if I would knew instantly when I read "loadFile" that this will result in a select file dialog to open. Although it depends on the context. e.g. fileSelector.loadFile() would also be explaining enough. It might also be better to have errors be...
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    Implementation Structure Templates

    I recently pushed a version with the following changes: Fixed a bug that caused chests to be empty in multiplayer till you replace them ( https://github.com/MovingBlocks/Terasology/issues/2474) Introduced a GetStructureTemplateBlocksEvent event, that can potentially be used to introduce...
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    Implementation Gooey's Quests

    I pushed up a new version to the repository: Skeletons no longer slow down when they have to turn, but there is still sometimes an issue where they get stuck. Skeletons spawn now only for real when the player gets close enough. Skeletons are now hopefully no longer initially stuck, as...
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    Request Help importing minetest player model/skins

    Post deleted: wrong thread
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    Implementation Gooey's Quests

    I pushed a new version to the repository. Some new content can be found in the dungeon town. I would have liked to polish it a bit more, but since I want it to make it in the multi player test I released it now.
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    Request Help importing minetest player model/skins

    Since I need the exporter currently too, I am making it more usable. You can find my version of the MD5 exporter here: https://github.com/MovingBlocks/TeraMisc/tree/master/blender_addons/io_md5_exporter It has a panel in the scene properties tab from which you can directly export to a...
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    Blender to md5 Howto

    @Frank Diem I haven't tried the new verstion yet. Maybe @glasz can tell you which version he used to test the fix.
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    Implementation Structure Templates

    I pushed up a new version: Change Log: Long durations for spawning a structure get now logged (may be removed again in future) Large spawn chance differences can now be used without performance penality Previously the algorithm for spawning a structure for a ScheduleStructurePlacement...
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    Implementation Gooey's Quests

    I pushed a new version to the repository Change Log: Added more templates for the dungeon generator to pick from.
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    Implementation Gooey's Quests

    I pushed a new version to the repository Change Log: Items have been added to the chests in the dungeon. Two of the added items are from the equipment module
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