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    Implementation Structure Templates

    I pushed a new version Change Log: It is now possible to have structure templates spawn chests filled with items.
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    Implementation Structure Templates

    @oniatus Tutorials for asset/entity-Systems are really usefull again, there are some basic onces but nothing that guides you fully though. About direct building without predefined sizes: I am not sure what you would mean with that. You can have an item that shows a resizeable region outline in...
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    Implementation Gooey's Quests

    @Cervator something went terribly wrong in the scenario where the crash happend. The log files already begins with "Multiple loads of chunk" errors.
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    Implementation Structure Templates

    I just pushed a new version to the repository: Change Log: It is now possible to specify how often a structure spawns compared to others ofthe same type. this is done via a spawnChance attribute in the StructureTemplate component. By default it is 100. If you set it to 200 then the structure...
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    Implementation Structure Templates

    @oniatus: I don't plan to do any minion builds something features right now. If you are interested in doing it feel free to go for it. @skaldanar: The dungeon generation in Gooey's Quests works exactly like that. Basically only just a dungeon entrance gets placed, that has the information in...
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    Implementation Gooey's Quests

    I pushed a new version to the repository. Change log: The module uses now the components from the StructureTemplates module in order to specify the chain of structure spawning. Dungeon entrances spawn can spawn now at more locations. A bit of teraforming gets applied to make entrances now also...
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    Implementation Structure Templates

    Pushed a new version to the repository. Change Log: A way to have structures spawn other structures has been added. You can basically specify that one structure spawns a certain type of structure, and each structure template can specify of which type it is. Fixed some multiplayer issues. One...
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    Intro I MAKE ART

    Hi, for my Gooey's Quests module I am looking for dungeon themed block (shapes). a bookshelf block with a ittlh a bit of 3D handrail block shape that works with wood and stone textures wall bookshelf block stone vase for dungeon loot And dungeon themed MD5 meshes: circular saw blade witht...
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    Implementation Gooey's Quests

    I pushed a new version to the repository. Change log: Fixed a bug that prevented gooey from spawning properly until you walked to a different place Migrated the module to use the new version of the StructureTemplates module that supports now spawn conditions. (See big post in other thread!)
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    Implementation Structure Templates

    I pushed a new version to the git repository: Change Log: The module contains now utility classes that allow other modules to check spawn conditions for structures. When you hold a item with a spawn condition, and that spawn condition is not met, then the region where the spawn conditions...
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    Implementation Gooey's Quests

    I pushed up a new version to the master branch: Change log: The dungeon is now generated randomly based on entrance + 3 room types (right turn, corridor, reward place holder room) The dungeon entrance spawner can now also be obtained as item via (giveItem dungeonEntranceSpawner) to test out...
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    Request Needed texture list - let Drullkus help texture all the things!

    Library oriented block textures would be nice too. Then I could generate a library in the dungeon.
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    Request Needed texture list - let Drullkus help texture all the things!

    I need some dungeon themed textures for the dungeons generated by my Gooey's Quests module. e.g. like stone bricks that are damaged or/and mossy or have iron rings. Or iron grating Or stone bricks with ancient symbols.
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    Adding support to extend CopyStrategyLibrary through modules

    What do you need this for?
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    Implementation Structure Templates

    @Cervator thanks
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    Implementation Structure Templates

    There was already some confusion about the bounding boxes that are initially in the ground. So I made the default edit region now be above the ground. The editor that opens when you right click the blue item has at the top left also a button called "Selected -> Clipboard". This button copies...
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    Implementation Gooey's Quests

    I pushed up a new version to the master branch. Change log: This module depends now on the structure template module. The structure template code has been moved to it. The dungeon entrance spawns now at all sides of a mountain
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    Implementation Structure Templates

    I made the structure template module use the the default Region3i serializer. Sadly this means that the format how regions get stored changed from min + max to min + size. I adjusted the Gooey's Quest module accordingly. If you made some nice templates already with it, let me know and I can...
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    Implementation Structure Templates

    Module name: Structure Templates GitHub: https://github.com/Terasology/StructureTemplates Status: Usable This module can be used to create structure templates in game. Structure templates allow you to place multiple copies of the same structure multiple times into the world. For example you...
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    Implementation Gooey's Quests

    I pushed up a new version to the master branch: Change log: The item for placing structures shows now a preview via region outlines. I also worked on adding the possibility to have the structures face the direction the player is looking at, but it it is not fully done yet.
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