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    Implementation Gooey's Quests

    I added 3 animations and added the model to the game: Afterwards I tried to use the Dialogs module to add dialogs, but there were some issues. So I decided to go for a interaction dialog approach which was actually easier (With the same mechanism I describe in...
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    Contributor Toby Shaw, intro for GSoC

    Also when you need help, feel free to visit the IRC channel (My nick there is _Flo). As a fair warning: We have currently a lot of students and just probably 1-2 GSoC positions to fill. The more you know about terasology, the better will probably your proposal be. When you try terasology you...
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    Contributor Hi Teras, I am Suriya :) NTMU

    Hi codesavory, The MD5 exporter fix was not an idea for the google summer of code. MD5 is a simple plain text model format. It's something small probably doable in 1-2 hours when you know how to write exporters for Blender. Please let me know till Friday evening if you are interested in fixing...
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    Contributor Toby Shaw, intro for GSoC

    I like your alternative suggestion of making terasology appeal to the creative crowd (I personally like it even better than the advanced dynamic geology based on plate technoic or the advanced organic growth simulator as it has more practical use. ). Terasology isn't very comfortable to use for...
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    Contributor Hi Teras, I am Suriya :) NTMU

    Currently characters in terasology just have blender's monkey mesh as player character as placeholder. I think it would be nice if someone could improve that area with something interesting. e.g. some kind of character the players can idenify themself with. Minecraft solves it quite nicely with...
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    Intro Love the work and want to get involved!

    hi, welcome. @Josharias is currently working ion a JoshariasSurvial mod that has already a lot of crafting. (The mod thorugh the ages has also a quite a bit of crafting, but there is not so much active development like in JoshariasSurvial) There is a forum thread about Joasharias Survival. He...
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    Implementation Gooey's Quests

    I added texturing: (click to enlarge)
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    Implementation Gooey's Quests

    @SuperSnark thanks @Cervator: Thanks for the hint about the dialogs. The dialogs from @msteiger look quite usefull. I will give it a try once I get to that point. I added some details to the lower part of the mesh (still not textured yet): (click to enlarge)
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    Terasology accepted for GSOC 2016!

    I added a "Improved particle systems" to the GSOC idea list: https://github.com/MovingBlocks/Terasology/wiki/GSOC#improved-particle-systems I think it would be a nice topic since it is visual, separate and flexible in the amount you can do. @manu3d I added you also as contact person for that...
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    Implementation Gooey's Quests

    Work in progress version of the gooey model I am currently making: (click to enlarge) The above screenshot is just a render made with Blender. Textures and lower part is still missing, rigging and animation are still missing too.
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    Implementation Gooey's Quests

    For this module I have planed to give gooey, the mascot of terasology a main role ingame. It will be based on the drawing that got used in the Summer of Code (https://summerofcode.withgoogle.com/organizations/4668766554161152/) when @SuperSnark agrees that I use his drawing of gooey as a...
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    Intro Gsoc it is :)

    Hi, welcome in the terasology community. Let us know how you are doing. I hope we can have a chat in the IRC at the weekend. What is your IRC nick name?
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    Intro Another GSOC Introduction :)

    Hello Muhammad, welcome, nice topic pick. About writing a proposl have a look at: http://write.flossmanuals.net/gsocstudentguide/writing-a-proposal/ About the topic: Be aware that distance rendering is more than just rendering. The world needs be generated/loaded first. Having everything in...
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    Need help diagnosing a headless server multiplayer oddity

    After a hell of trouble of getting terasology running with Josharias survival, I managed to get it running with binaries and had a look at the issue. The call of setBlockRetainComponent results in a standard block change transfer to the client which knows nothing about the wish to retain...
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    Neue Updates?

    Terasology ist an sich nur eine Engine. Der eigentlich Inhalt ist in Module gepackt, die man erst aktivieren muss. Eine kleine Übersicht geben die letzten Videos von folgender Youtube-Playlist: https://www.youtube.com/playlist?list=PLTQc0_SbXny9eDXVSHspSrIn5_xKuEtxF Crafting gibt es neben den...
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    Spielabsturz mit Fehlerbericht

    Hallo Sewomer, willkommen in der Terasology Community. Das Log-File enhält leider keine Anzeichen eines Absturzes. Also ist es entweder einer der selten Fälle bei dennen kein Stacktrace (Wichtige informationen über den Absturtzt) gelogt wurde, oder aber es handelt sich um das falsche Log-File.
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    More version increments to avoid dependency issues

    @Cervator: Thanks for the review. I added a section about how to specify a dependency. When there is just a minVersion specified there is implicitly a maxVersion field with an incremented minor version number (as described in that new section). e.g. when there was a minVerison=0.54.0 field...
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    Order of import statements

    Intelij and Eclipse sort import statements per default differntly. I think we should configure both to sort them alphabetically for simplicity. In Intelij it is per default: Import all other imports blank line import javax.* import java.* blank line import static all other imports In eclipse...
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    More version increments to avoid dependency issues

    I completly rewrote the "Versioning Guidline" in the wiki and made it contain just a single hopefully final suggestion: https://github.com/MovingBlocks/Terasology/wiki/Versioning-Guideline Please let me know soon if you don't agree with it and let me know what you think shound be done...
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    More version increments to avoid dependency issues

    @msteiger If it would be just about the versioning of the final product, then I would totally agree with your suggestion. However it is about the versioning of stuff that itself gets referenced as dependency. What I like about your suggestion is that it would ensure that we get git tags...
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