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  1. Stefania Mak

    Updates UI/UX project Weekly Updates

    06/June/2020 Student Weekly Report Issues worked: -Ammo not appearing More details within this PR: Ammo slot issue fixed, and name change of method used #50. -Managed to change the size of health-bar Mode details within this PR: Health bar UI size increase #41 [draft because the size might...
  2. Stefania Mak

    Updates UI/UX project Weekly Updates

    29/June/2020 Meeting Minutes Update: We went through the Forum Post and showcased the work done this week. I stated what wasn't done according to what was extra could have been done within the week GDoc file for LaS was not ready and posted at the Light and Shadow discord channel yet Still...
  3. Stefania Mak

    Updates UI/UX project Weekly Updates

    29/June/2020 Student Weekly Report - Figured out how Deltas and Overrides work Info gained from tests run: Delta's skin replaces the whole Override's skin. The test I run Made two new Skins: One skin with red quickslot background and red boarder to selected item A second skin with grey...
  4. Stefania Mak

    Updates UI/UX project Weekly Updates

    22/June/2020 Meeting Minutes Update: We went through the Forum Post and showcased the work done this week. Notes taken: End screen: Filling the cards according to the points gained is not that clear; it might be better to have them appear according to the points Trello board: It's better to...
  5. Stefania Mak

    Updates UI/UX project Weekly Updates

    22/June/2020 Student Weekly Report 1. Master of Oreon All changes can be found to this PR: Assets #71 a) Blueprint images Designed 10 new preview images (11 with the blank, background one). Samples: b) Task Selection Screen background Made two new assets...
  6. Stefania Mak

    Updates UI/UX project Weekly Updates

    15/June/2020 Meeting Minutes Update: Shared what work was done this week Future idea: have more ammo slots to UI, and choose the desired ammo with hot-keys Talked about the project's progress This week's tasks: Correct design according to UI/UX flaws - minor task Fetch newest Light & Shadow...
  7. Stefania Mak

    Updates UI/UX project Weekly Updates

    15/June/2020 Student Weekly Report 1. Applied Skaldarnar's suggestions for PR on Master of Oreon UI. Tab buttons Removed "offset" Added hirozontalSpacing property to create a gap Selection happens through the Confirm box, not by selecting the item Preview Image Changed UILabel to...
  8. Stefania Mak

    Updates UI/UX project Weekly Updates

    01/June/2020 Meeting Minutes This week's tasks: Complete the MOO PR Make sketches/mockups for Light&Shadow HUD elements: Dialogue with the fool NPC Score / Points Game over Quickslot Health bar Ammunition slot for ranged weapons (maybe) the quest screen
  9. Stefania Mak

    Updates UI/UX project Weekly Updates

    11/June/2020 Student Weekly Report Posted Avalablity days for Jun, to this forum. Made two commits on a PR on Master of Oreon UI. Before After
  10. Stefania Mak

    Updates UI/UX project Weekly Updates

    Month's Availability AVAILABLE POSSIBLY AVAILABLE (P. AV.) / MOSTLY AVAILABLE (M. AV.) POSSIBLE BUSY DAYS (P. BUSY) / MOSTLY BUSY (M. BUSY) BUSY Exams Period : 10/6 till 31/7; possible unavailability, so any of these days can turn to P. BUSY ones, depending on the released dates. Week...
  11. Stefania Mak

    Updates UI/UX project Weekly Updates

    01/June/2020 Meeting Minutes Update: Shared what work was done this week Talked about availability within the summer 15th to 27th of June might possibly be busy because of the Exam period Resolved questions This week's tasks: Create a PR with the re-worked screen from Master Of Oreon Have...
  12. Stefania Mak

    Updates UI/UX project Weekly Updates

    01/June/2020 Student Weekly Report Project board GSOC 2020 - UI/UX was filled with cards Completed Pre-GSOC task "Project board populated with initial items (draft stage)" Completed Pre-GSOC task "Initial project board planning finalized (changes during project OK!)" Fixed local project...
  13. Stefania Mak

    Updates UI/UX project Weekly Updates

    25/May/2020 Meeting Minutes Weekly tasks were set: Set up and attend weekly meeting Meeting minutes notes ( both @ Discord & @ Forum ) Weekly work done summary ( @ the Forum ) Constant update of the Board This week's tasks: Structure and add cards to the project's Board Choose one of the...
  14. Stefania Mak

    Updates UI/UX project Weekly Updates

    24/May/2020 Student Weekly Report Screenshots added to the UI/UX Scratchpad GDoc file, under the section "Final Designs and Existing Screens"
  15. Stefania Mak

    Updates UI/UX project Weekly Updates

    18/May/2020 Meeting Minutes by skaldarnar Take screenshots of existing screens: Metal Renegades (trading, quests, weapon slots/ammunition) Josharias Survival (inventory, crafting process, containers and fluids, skills, journal) Master of Oreon (books w/ different colors, building screens...
  16. Stefania Mak

    Updates UI/UX project Weekly Updates

    Project: Terasology Game HUD, Graphics improvement & Gameplay Guide Project details: Stefania - UI/UX Trello board Proposal: https://docs.google.com/document/d/1c-OiEfS7YO7DDxYRKXVrhzXoQk68bzQD6V8c5yexKBs/edit?usp=sharing Quick Summary The goal of this project is to improve Terasology's HUD...
  17. Stefania Mak

    Proposal GSoC 2020 Proposal: Terasology Game HUD, Graphics improvement & Gameplay Guide

    Introduction Details about me post at the Contributor Introductions Forum: Hi! Name is Stefania Mak, interested for GSoC 2020 Proposal Draft Title: Terasology Game HUD, Graphics improvement & Gameplay Guide Link: Google Docs Link Any feedback is welcomed, appreciated and taken into...
  18. Stefania Mak

    Intro Hi! Name is Stefania Mak, intrested for GSoC 2020!

    Name: Stefania 'Stefania Mak' Makrygiannaki Social: GitHub Deviant Art FB Personal Profile | FB Page Instagram From: Thessaloniki, Greece Skills / Tools: Computer Science: Good knowledge: C#, Java, C++, JavaScript, CSS, HTML Basic knowledge: SQL, Python, PHP, Android, Vuforia, Assembly...
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