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  1. Mike Kienenberger

    Request Techne model converter / format support

    It's not that what you have suggested in the last two posting is technologically impossible. It's that it doesn't fit our current engine model. You'll have to convince @Immortius of this approach. At one point I might have agreed with you when I first started on this project, but I've become...
  2. Mike Kienenberger

    Request Techne model converter / format support

    Yes, Cervator fowarded your email to me. I won't have time to look at it in detail until tonight at the earliest. UPDATE 1: I have a few minutes while waiting for my kids to get some things done, so I took a look at the files @TheyCallMeDanger provided. I'm including the 3 files dealing...
  3. Mike Kienenberger

    Request Techne model converter / format support

    Thanks. That link is definitely helpful. https://bitbucket.org/Brunner/techne-online/src/d7c132d32f53/src/File/?at=default seems to be the most relevant section if we are going to import data with our own software rather than creating an exporter for Techne. This looks like it exports block...
  4. Mike Kienenberger

    Suggested Alternative graphics mode

    Well, my inability to run Terasology "in real time" as always been a stumbling block :) I admit that I haven't really tried to do so since April as my summer has been consumed by other things.
  5. Mike Kienenberger

    Request Techne model converter / format support

    Well, you know I live to convert things from one obscure format to another obscure format. You caught me just as I was looking at openMW (open Morrowind Engine) and considering how hard it would be to import data into it :)
  6. Mike Kienenberger

    Chris' Music Showcase

    Finally got a chance to listen to your Terasology tracks -- I love them! Kind of like Tangerine Dream! I don't buy music very often anymore, but "Terasology OST - Volume 2" is at the top of my list, and I'm only halfway through it.
  7. Mike Kienenberger

    Problem Bug with the transparent mesh

    Yes, that explains it. I had YouTube blocked in NoScript. So it only disappears when the object is selected? Does it happen at all view distances from the block? And probably most helpful -- what change was made to cause the bug? I can try to duplicate it on my system. Although I...
  8. Mike Kienenberger

    Problem Bug with the transparent mesh

    Not sure about anyone else, but your post for me in Firefox only shows a big black rectangle after " If I set "transparent" option in the MeshComponent, then I will see the follwing bug:" \
  9. Mike Kienenberger

    Launcher and Facades

    This could be done with reflection at worse, and probably a bunch of other ways as well (interfaces or annotations found on the classpath). It's not that big a deal.
  10. Mike Kienenberger

    Terosology Fehler (Terosology Error)

    von https://translate.google.com übersetzt Ich spreche kein Deutsch oder schreiben, aber stellen Sie sicher, dass Sie 64-Bit-Java auf 64-Bit-Windows und 32-Bit-Java auf 32-Bit-Windows. ig75icd32-dll ist 32-Bit und Windows 8 ist in der Regel 64-Bit- Die meisten Terasology Abstürze von Java in...
  11. Mike Kienenberger

    Main Loop questions

    When we started, we had a single update() method, which wasn't sufficient. preUpdate() is used in addition to postUpdate() for LwjglInput.java to deal with mouse grabbing. I do not know if it might be possible to rewrite things in such a way as to remove it. Someone more knowledgable than I...
  12. Mike Kienenberger

    Revamping Video Settings. :)

    I've also got something that works like tabs in the MasterOfOreon module, although it's not a single nice integrated component. I haven't looked to see if Marcin's version is better or easier to use. At some point, I'd like to try to make it into an integrated component if we don't have one...
  13. Mike Kienenberger

    VoxelShop (Voxel-Editor)

    Visiting relatives in Alaska. Limited internet until May 11th or so. Grabbed samples and will take a look at them later.
  14. Mike Kienenberger

    depth of a file, "internal" folder

    For most new contributors (and this should continue to become more true over time), knowledge of the facade and most of the engine is the least important part. Knowledge on how to set up modules, add assets to them, write NUI interface code, work with the entity systems, and work with...
  15. Mike Kienenberger

    Archived Alpha

    What about a general review of our engine packages? Just before we go alpha, I think it would make sense to review the entire existing package layout and see what should be changed now that all code is in place. -- Identify things that should be moved into a module -- Make sure...
  16. Mike Kienenberger

    Is there an external map viewer? Would that be useful?

    Yes, you can use the BlockPart to determine which face to display, although this isn't quite complete as is. But for an external map, it might be good enough to use BlockPart.TOP each time. switch (displayAxisType) { case XZ_AXIS: // top down view...
  17. Mike Kienenberger

    Is there an external map viewer? Would that be useful?

    Yes, the 2d facade definitely makes it easy. You can either add it as a feature of the existing facade or create a copy of it that renders the map to a file with a custom world renderer instead of drawing it on the screen. I would also think that it wouldn't be that hard to create a viewer...
  18. Mike Kienenberger

    Is there an external map viewer? Would that be useful?

    There's a couple of different in-roads in the area of map viewing. Additional contributions in this area (or any other area) would be welcome! The 2d facade (AWT) shows the world blocks by layer in any of the three axes. http://forum.movingblocks.net/threads/awt-2d-facade.966/#post-10054 The...
  19. Mike Kienenberger

    Blender to md5 Howto

    Thanks. This will be really helpful as I try to support skeletal mesh animation using a collada format. Which md5 viewer are you using in wine under linux? Yes, our current skeletal mesh loader only allows one root bone. I don't know if it matters if it remains at 0,0,0, though. Someone...
  20. Mike Kienenberger

    VoxelShop (Voxel-Editor)

    I think the scale setting is probably the only thing that requires someone to edit an exported VoxelShop collada file. Texture support might be nice, but not required now that we can do vertex colors. My "dog" model seemed to have some weird "edges" in the middle of a model, and I don't know...
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