Search results

  1. Mike Kienenberger

    Maintenance FacadeAWT

    I realized I hadn't posted any screenshots from this. Here's a few. Most are from the flat world I'm using to test other stuff, but I threw in a couple of perlin screenshots as well. Like most things, seeing it in action is far more revealing that looking at a few screenshots. I find it...
  2. Mike Kienenberger

    Implementation Master Of Oreon

    Name: MasterOfOreon world management interface Summary: Non-minecraft DF/DK-esque interface for controlling minions and managing the world Scope: Mod building upon Miniions and others Current Goal: Provide a useable interface that gets us away from 1st-person minecraft clone and closer to DK/DF...
  3. Mike Kienenberger

    Archived Game Crash

    It looked that way last time as well, and turned out to be a 32-bit/64-bit issue instead. For windows, maybe we should report whether we're running a 32-bit or a 64-bit operating system as well. Perhaps we should even flag this condition on startup.
  4. Mike Kienenberger

    VoxelShop (Voxel-Editor)

    I finally got all of this committed in an acceptable format and it's now in the develop branch. VoxelShop collada imports can be used directly as static meshes. Just drop a dot dae file in the mesh directory, and make sure to use the colored-vertex material ( material : "engine:vertexColored"...
  5. Mike Kienenberger

    VoxelShop (Voxel-Editor)

    Since you had said that obj meshes had to have texture coordinates, I assumed it would also apply to Collada imports. I will look into populating meshData.getColors() when I build the MeshData, although I probably will not attempt to do anything with shaders as that's outside of my abilities...
  6. Mike Kienenberger

    VoxelShop (Voxel-Editor)

    I have added non-triangle polylist Collada support for our importer (not yet committed yet as I've had very little Terasology time in the last couple of weeks), and it will import a Voxelshop model in Collada format. However, to do so, I had to fabricate texture coordinates (I set each pair to...
  7. Mike Kienenberger

    GSOC 2014

    I'm curious. How many organizations were approved which had never been approved before? And of those, how many had applied for the first time?
  8. Mike Kienenberger

    GSOC 2014

    I think the hardest part isn't going to be finding like-minded projects. The hardest part is finding someone who will say that you would make good mentors. Based on my experience here, I think you would make great mentors. I haven't gotten a relevant response from my fellow ASF members...
  9. Mike Kienenberger

    VoxelShop (Voxel-Editor)

    Hmm. I must have missed that. I'll go back and look for it again. UPDATE: Immortius showed me the 6 (really 5) lines of code that triangulate while loading data. Wow. So I'll add this to the Collada importer when I get a chance and test it against my VoxelShop model.
  10. Mike Kienenberger

    GSOC 2014

    Too bad I didn't know ahead of time. I will ask the GSOC folks at the ASF if the ASF could vouch for Terasology in the future. Or is this something that should wait until next year? When does it make sense for this to happen? UPDATE: I have started a thread on this topic at the ASF...
  11. Mike Kienenberger

    GSOC 2014

    Did we get a response as to why we were not accepted?
  12. Mike Kienenberger

    Modules

    Well, Core module is soon going away and is going to be split out into one or more non-required modules. So I wouldn't recommend spending a lot of time adding things into it. But to merge two modules should be as simple as copying all of the files from one module into the other module at the...
  13. Mike Kienenberger

    VoxelShop (Voxel-Editor)

    flux, I have preliminary support for using collada as a source of static mesh data. https://github.com/mkienenb/Terasology/tree/collada-support However, I think we currently only support triangulated mesh data in Terasology. I might eventually look into doing triangulation as part of...
  14. Mike Kienenberger

    Project Logistics Arc

    I don't think we should have our module dependencies defined in Gradle. We shouldn't be tying our application to our development environment. If all hope seems lost, let me know, and I'll spend the time to figure out how to make a gradle plugin to do what we need.
  15. Mike Kienenberger

    Multiplayer Character

    Well, a partial answer is that it is currently controlled by engine:src/main/resources assets.prefabs.player player.prefab "Mesh" : { "mesh" : "engine:testmonkey", "material" : "engine:monkeyHead1", "hideFromOwner" : true }, A real solution would involve allowing each player to choose...
  16. Mike Kienenberger

    Dwarf generated from AutoDesk's CharacterGenerator (free online version)

    Yes, it's creepy all right. I haven't yet found a way to convert the file format from collada or fbx into md5mesh, so there's no way to get the animation working. So right now, these remain creepy airplane people :)
  17. Mike Kienenberger

    Dwarf generated from AutoDesk's CharacterGenerator (free online version)

    Here's the one created at the lowest "crowd" solution, exported as fbx, pulled into the latest Blender snapshot as an fbx import, then resized to one unit. (Just make sure to delete the starting cube!)
  18. Mike Kienenberger

    Dwarf generated from AutoDesk's CharacterGenerator (free online version)

    This is the dwarf model I made from AutoDesk CharacterGenerator (free online version). The model started out something like 82 blocks high, and this was my first try at reducing his size. I overdid the reduction as he's only about 2/3rds of a block high now, and he floats a block or so in the...
  19. Mike Kienenberger

    Hello!

    You shouldn't have to build java 7 on linux. You should be able to install openjdk 7 as part of your package management system. Or you can download Oracle's java directly as an archive and unpack it wherever you like (I just did this earlier this week because I still need Oracle java 1.6...
  20. Mike Kienenberger

    Tweaking NUI

    It doesn't look like we have any notification when a screen is removed/closed/popped. For zones, I need to set the blockSelection.shouldRender = false for the current zone when the screen is closed.
Top