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  1. Josharias

    Implementation Josharias Survival

    I did recently do a bunch of bug fixes around the fireplace not heating the hearth. Let me know if using the latest dev release still does not fix this behavior. Coal chunks and charcoal chunks do still have issues, there was a major update to the engine asset systems that these did not...
  2. Josharias

    Implementation Josharias Survival

    I agree, minimizing lock-in to a specific module (or put another way, allowing cross integration of modules) is definitely high on my priority list. Currently the workstation module accommodates that well in that any machine can import in all crafting operations as another machine. So if I...
  3. Josharias

    Need help diagnosing a headless server multiplayer oddity

    Thank you all for taking a look. It sounds like, at least for the short term, I should avoid setBlockRetainComponent for multiplayer. When we get some fancier stuff with entities and block changes, I can move towards that. I have resorted to using WorldProvider.setBlock(...) and then...
  4. Josharias

    Implementation Josharias Survival

    Also, I have finally addressed the tool requirement problem. The in game help now shows you what tools can be used for each process. Here is a gif of the UI switching between the different tools one can use. This list of tools will automatically accomodate new tools added to the system...
  5. Josharias

    Implementation Josharias Survival

    Tweaks made to the way in game help integrates in with the Workstation processes. I made a quick video about it...
  6. Josharias

    Archived List of recipies

    Also, I have not done a whole lot of balancing crafting recipes. There are definitely some pain points. For example, getting through all the top layers of dirt to get to stone (more or less where the ores start) is pretty painful. The crude shovel should make it less painful (craft it by...
  7. Josharias

    Archived List of recipies

    Hi ronnietucker. There are definitely some aspects of finding the keys to press that need some refining. Open up the help screen using the "p" key ("h" was already taken by the engine). That should get you more insight on how to craft some things. Press "k" to get to the skills window. From...
  8. Josharias

    Need help diagnosing a headless server multiplayer oddity

    Hi all, This is a request for help diagnosing why JoshariasSurvival blueberry bushes turn into non-entity blocks after harvesting when connected to a headless server. My computer has less than ideal amounts of processing power for testing, basically it takes 5-10 minutes to load up a...
  9. Josharias

    Implementation gestalt-entity-system

    I admit, I thought "entity system" and "component system" were all the same. Apparently there are some nuances that my web searching skills did not find. I will look up some reference material about the differences between. Do you have some articles to share that would assist aligning with...
  10. Josharias

    Implementation gestalt-entity-system

    Switch components to be interfaces, and generate their implementations I will likely get some purist flack for this... I do enjoy the flexibility of being able to mix in some code alongside component fields. In my opinion, putting logic closer to the actual data is useful from a...
  11. Josharias

    Implementation Josharias Survival

    Agreed. Vertical aligning or making the images all the same height would do wonders for comprehension. I am not sure if I am ready to start adding borders around everything. (my day job has way too many imposed borders, I am still reeling)
  12. Josharias

    Implementation Josharias Survival

    InGameHelp for items now includes more icons for heat, time, and skill.
  13. Josharias

    Implementation IRL Corp

    Polishing some of the systems by creating stuff that touches a bunch of systems. Here is a work in progress version of the boiler and steam engine which brings these systems into play: Item inventory Fluid inventory Fluid transport network Heat network Mechanical power network
  14. Josharias

    Implementation Josharias Survival

    Added integration with InGameHelp for all the workstation processes. Now there is extra information derived from the crafting processes in the help screen. Next up is to revamp the process list when using a machine and link in the help system.
  15. Josharias

    Terasology Code Style Conventions

    I ran with the free version of intelliJ for a long time without any hindrances. The only thing I feel I "got" with the full version was json formatting, which I am sure you could do with something free.
  16. Josharias

    Implementation SimpleFarming

    Bug fixes: harvested produce not given to the player, world genned bushes not dropping seeds. Multiplayer seems to be busted. Something about the entities not getting to the client correctly. Possibly to do with blockEntityRegistry.setBlockRetainComponent(...)?
  17. Josharias

    Intro Hello!

    Welcome here, Prestotron! Saw you on IRC yesterday, but it was much much later in the evening.
  18. Josharias

    Request Need a list of desired SFX!

    The extra module should be something like "xxxPack" to match PlantPack, right? AudioPack SoundPack BaseAudioPack CoreAudioPack Any of those?
  19. Josharias

    Request Need a list of desired SFX!

    Things that could use a refresh (I intend no offence to any of the existing sounds): the grass sounds (they sound more like foot on gravel, not foot on soft vegetation) landing sound entering/exiting water General cleanup of the existing sounds (normalizing volume, removing background noise...
  20. Josharias

    Implementation EventualSkills

    Add configuration for skill point scaling and overall skill point amount. (see this prefab) Multiplayer friendly now! Prevent odd situations from causing NPEs. Server side validation of prerequisite skills before training start.
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