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  1. Josharias

    Implementation Josharias Survival

    @Trekmarvel: blueberries are in! (https://github.com/Terasology/PlantPack/blob/master/assets/textures/items.png) Ill be importing in your other goodies soon too.
  2. Josharias

    Archived Generic Pluggable World using AnotherWorld

    The facet system has solved most of these problems. This can be discarded in favor of fresh perspective.
  3. Josharias

    Implementation Josharias Survival

    Thanks @Trekmarvel! It will likely be a handful of weeks before they see the the module, but that is great!
  4. Josharias

    Vegetation common asset organization

    Hey all, I was chatting with @Skaldarnar about how the plants and trees assets are mixed around alongside code systems. We were thinking to further separate the assets from the code systems in order to promote reuse. Currently we have these modules which define assets and systems: [Crops]...
  5. Josharias

    Inactive Preview Renderer

    <feeling the poke... background wheels turning>
  6. Josharias

    Implementation Josharias Survival

    @chessandgo, not season controlled. Although that is a neat idea for future improvements. :) @Skaldarnar, you didnt like my blue circles to represent blueberries? <snicker> I am completely interested. Now that the functionality has basically been done (this was already v2, the first try at...
  7. Josharias

    Implementation Josharias Survival

    WIP Food - Berry bushes
  8. Josharias

    General Particle System

    Yeah, I gotta bring back the dangerous smoke fog death. Specially with a cool particle system like this!
  9. Josharias

    Tweaking Core perlin world improvements

    I took a look at the old core perlin in more detail the other day. It appears that the original implementation was a 3d noise function (yes, it has taken me this long to fully understand what was going on in there). Likely BoundlessWorlds by @Esereja will hold some key elements to the cliff...
  10. Josharias

    Implementation Josharias Survival

    Thanks Metouto! My first talking video on youtube. I definitely need more practice at this sort of thing, I missed a bunch of things. Oh well, makes for follow up videos. 1. Yeah, the items were supposed to show up on the belt. There is another video on my channel showing this. It was a...
  11. Josharias

    Implementation Josharias Survival

    Basic Block Introduction
  12. Josharias

    Distros - names and content

    Using gradle to pull in all modules in a "distro" I would love this. I would also mention that the term "distro" used in this way is getting extremely similar to the term "mod pack" as used in a setting like the FTB launcher. The only difference in functionality is that Terasology can...
  13. Josharias

    WIP Alternative textures (128x128)

    Hah. I had never tried this. Making a texture pack style module is truly this easy if you are just mucking about. I started just with a normal folder, but it also works with zips like the attached. Nice work @Immortius for making that story super easy.
  14. Josharias

    WIP Alternative textures (128x128)

    I tried this out. It was as easy as making a new module, and plunking these files in the folder <moduleRoot>/overrides/Core/blockTiles. Although I renamed rock.png to stone.png. I usually have minimal graphics settings selected as my computer is not very smoking fast. Also, it appears...
  15. Josharias

    WIP [LaS] Light and Shadow - Art Discussion

    Hrm. the latest export didnt do very well either. Same visual artifact. Glasz, maybe it is the way I am separating out the yin from the yang (I am sure there is a good joke for this someplace...). Could you export just yin and send that in an obj file?
  16. Josharias

    WIP [LaS] Light and Shadow - Art Discussion

    @glaz, here is what I ended up with for the yin-yang. For some reason the mesh has a glitchy spot. I didnt have enough time to diagnose the problem.
  17. Josharias

    Tweaking Manual Labor

    Introducing the sledge hammer for crushing tasks, and the mallet for more precise work. (thanks for the idea @Skaldarnar) Tool and item assembly requirements have been reworked for better clarity. Sledge hammers will only crush ores into chunks now. Mallets take care of all the assembly...
  18. Josharias

    Maintenance Crash Reporter

    Lol, is that a puking Gooey on the window icon?
  19. Josharias

    Tweaking Manual Labor

    New mechanism: sifting. Now you can separate out the undesirable substances out of ores using water and a little man power. More polish required still, but it has a fluid display and is "functional".
  20. Josharias

    WIP [Icons] Weapons (64x64)

    Not sure about magic effects, but yes to the rest. For an example, look for "TintOverlayIcon" in the following prefab. This one is using the dotted syntax for using a texture atlas with some extra tinting parameters...
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