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  1. Josharias

    Maintenance Interaction Screens

    I started messing around with this PR and Workstations/Machines. It seems to work very well and fixes the multiplayer problems the original Workstation events had. Nice work Florian!
  2. Josharias

    Tweaking Caves

    It occurs to me that modifying the DensityFacet would produce similar results to rasterizing in air. This would cause the normal SolidRasterizer to not place any blocks in these positions. Also, this would have a side effect of integrating well with other facet providers.
  3. Josharias

    Tweaking Core perlin world improvements

    tall grass happens on snow trees are kind of flat on the top
  4. Josharias

    Tweaking Ore Generation

    Name: Ore Generation Summary: A plugin system for adding randomized ore generation to the world Current Goal: Debugging and Testing Curator: Josharias Location: https://github.com/Terasology/OreGeneration Screenshots: coming soon Compatibility: Singleplayer, Multiplayer Ideas: Altitude based...
  5. Josharias

    Tweaking Caves

    Name: Caves Summary: Adds configurable caves to the world Current Goal: Better compatibility with other facet plugins Curator: Josharias Location: https://github.com/Terasology/Caves Screenshots: Compatibility: Singleplayer, Multiplayer Ideas: performance improvements smaller cave tendrils...
  6. Josharias

    Tweaking Core perlin world improvements

    Now that the faceted world generation and vertical chunk systems are out in the wild, lets start finding ways to improve them! Oddness I have found: Deserts occur in mountain ranges in high elevations There are too many cactus in deserts There are no lakes, only oceans What else could be...
  7. Josharias

    Tweaking Module categories

    Custom gameplay compilations sounds like a neat idea! I wonder if the module categorization topic just needs some mockup wireframe images to help get some developer action. Would one categorize in a tree view like this lovely mspaint drawing? Other ideas? Oops, forgot to put plus/minus...
  8. Josharias

    Tweaking Worldly Tooltip

    I think you both might be right about this. We should avoid implementing systems that require frequent component updates from server to client. Also, we should implement systems that allow extension. Using client side events we can allow extension by executing external code to resolve UI...
  9. Josharias

    Tweaking Worldly Tooltip

    WAILA was definitely the inspiration for this. It was just so useful. :)
  10. Josharias

    Tweaking Worldly Tooltip

    Name: Worldly Tooltip Summary: Shows players what they are looking at Current Goal: Fix layout to deal with multiple lines of extra data Curator: Josharias Location: https://github.com/Terasology/WorldlyTooltip Compatibility: Singleplayer, Multiplayer Screenshots: Ideas: Surface entity...
  11. Josharias

    Facet Provider configuration

    More configuration options. All sorts of crazy worlds will be able to happen now! I am fighting GIT trying to get a pull request going. <grumbles something about being a newb and rebasing/merging incorrectly>
  12. Josharias

    Facet Provider configuration

    I had a thought while working on the faceted world generation to provide the ability to tweak the settings of world generation on by tapping in to the existing configuration system and provide sliders to impact the world. Right now, this is just a proof of concept as I had to hack a couple...
  13. Josharias

    Tweaking Module categories

    Re: move the World Selection screen to the Config subscreen I would be worried about the balance between: - trying to push the player into a known good configuration (by giving them less dials on the create game screen) - showing the player that there easy ways to change up your world...
  14. Josharias

    Store Biome Per Block

    Originally I was not too excited about making it more like minecraft by depending on the biome concept. However, I have warmed up to it mostly for the reason of minimizing exploitation. IMHO it is bad if the clients are able to use the world seed to generate data they should not necessarily...
  15. Josharias

    Tweaking Module categories

    Ill look into updating the selected gameplay module after editing the modules screen manually. Hopefully will prevent running the game with no modules.
  16. Josharias

    Suggested Nostalgia mode

    There has been a few different mentions on IRC about having a more minecraft-y experience for those that would like to relive that part of their life in a different setting. What would people like to see in this kind of a gameplay mode? Even responding with confirmation of ideas you like would...
  17. Josharias

    Tweaking Module categories

    Here is a thought I had on how to implement this for a Version 1. https://github.com/MovingBlocks/Terasology/pull/1199. It does not do anything too fancy with categorization or module compatibility, but it does make "gameplay" modules to be clearly visible. It also adds "isGameplay" and...
  18. Josharias

    Implementation Block Picker

    Name: Block Picker Summary: Allows players to get blocks to build with without relocating them from elsewhere with an infinite inventory. Current Goal: Multiplayer Curator: Josharias Location: https://github.com/Terasology/BlockPicker Compatibility: Singleplayer, Multiplayer Screenshots: On...
  19. Josharias

    Faceted World Generation - neighboring data

    Thank you for the thoughts Immortius. 1. In playing around with facets yesterday I think I have gotten a grasp of the local vs world coordinates and when it is appropriate to use either. It is unfortunate I dug in to the Flora provider first, it uses the NoiseTable which does not have the...
  20. Josharias

    Faceted World Generation - neighboring data

    1. You are right, mirroring is the wrong concept. Matching the noise from one facet to the next is the root problem. After taking another look on how/why this problem exists, I found that it stems from iterating over chunk local coordinates to look up noise as apposed to world coordinates. I am...
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