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  1. Josharias

    WIP [Icons] Weapons (64x64)

    I would also mention that having the tip of the weapon in the top right corner (as apposed to the top-left like the war-axe) works better when holding the item in first person view. Also, layering and re-tinting icons from various parts is easy now with ItemRendering's (a module) tint overlay...
  2. Josharias

    Tweaking Manual Labor

    I was playing around with the light options that exist. The campfire is attaching a LightComponent to an entity and placing it in the world (giving it also a LocationComponent). That as apposed to the torch which is using the block's "luminance" property which interacts with the chunk's light...
  3. Josharias

    Tweaking Machines

    UI improvements. The general procedure of input turning into output better realized with the addition of spacing and rearranging. Also added the ability for a machine to specify one or more extra widgets on the left and/or right side.
  4. Josharias

    Tweaking Manual Labor

    Materials used in crafting tools can now add bonus damage (more balancing required). Crafting torches now available. Options available for crafting with sticks and plant matter (from grass), or from sticks and charcoal (crushed and "smelted" wood). New block, the campfire which...
  5. Josharias

    Suggested Things blocks need for better physics (sorta rant)

    Space Engineers has done some interesting work with these kind of mechanics. Likely a lot can be learned from seeing how they implemented these features in game and the limitations they impose. Things like you describe where a factory breaks off a cliff and falls would be similar to how you...
  6. Josharias

    Tweaking Manual Labor

    That is a good point, Skaldarnar. Hammer usage is definitely inconsistent in that regard. It is a challenge trying to select tools for tasks that make sense. Hammers seem such an integral part of some sorts of assembly (think friction fit metal pieces, or screwless wood part assembly) as...
  7. Josharias

    Resolved Game crashes when creating world with stable 47

    Hrm. Looks like the Fences module got missed when we changed around the math library. Should be an easy fix if someone wants to do take that on. Thanks for reporting that.
  8. Josharias

    Resolved Game crashes when creating world with stable 47

    Yup. I downloaded stable 47. Same deal. Hard crashes as soon as I place down an assembly table. Not sure exactly why, but the more recent omega distribution from Jenkins works fine (http://jenkins.terasology.org/job/DistroOmega/). Only a couple days later... but doesnt crash.
  9. Josharias

    Resolved Game crashes when creating world with stable 47

    It is odd that there are no stack traces or exceptions in those logs, it must have crashed pretty hard. I cant help but think there is something else going on here. Just to confirm, you disabled all modules and then selected a gameplay template, right? The texture warnings in...
  10. Josharias

    Implementation Josharias Survival

    Multiplayer issue where one is unable to activate station processing has been fixed.
  11. Josharias

    Problem sending an event targetting a block from client to server

    Confirmed, sending events to the player as apposed to the block has fixed this. Thanks Immortius.
  12. Josharias

    Problem sending an event targetting a block from client to server

    Further guidance from Immortius over IRC: Events can only be sent from client to server targeting entities the client owns to prevent messing with another player. So send the event via the client entity or character entity. I don't think players should own blocks as such or at least not in the...
  13. Josharias

    Problem sending an event targetting a block from client to server

    I am diagnosing a problem with multiplayer where I am attempting to send an event from a block's gui but instead of the event's code getting run on the server, I get this message (link to the line that produced that warning): 13:56:58.492 [main] WARN o.t.network.internal.NetClient - Received...
  14. Josharias

    Implementation Josharias Survival

    There are a couple minecraft mods that do something like this. For your own inspiration, check out BigReactors (youtube) and ReactorCraft (youtube). You are right, something that complex is definitely out of scope at this time.
  15. Josharias

    Implementation IRL Corp

    Demo of the crusher, grinder, sawmill, and engine.
  16. Josharias

    Implementation IRL Corp

    Name: IRLCorp Summary: Industrialized Reduction of Labor Corporation - Helping workmen everywhere Current Goal: All operations of ManualLabor automatable. Curator: Josharias Location: https://github.com/Terasology/IRLCorp Compatibility: Singleplayer, Multiplayer Gameplay: Here at IRL Corporation...
  17. Josharias

    Implementation Josharias Survival

    Added IRLCorp module to provide automation of ores. Presently it includes: Automatic crushing, grinding, and sawing Conveyor belts
  18. Josharias

    Tweaking Manual Labor

    Rendering items like on top of the workstation is easy thanks to the ItemRendering module (https://github.com/terasology/itemrendering). It works with items or blocks. There are a couple quirks yet. One being that 32x32 icons do not have a correct center location, so they are offset from where...
  19. Josharias

    Protobuf EntityData/NetData problem

    Hrm. If the Applet is breaking it, try without it and see if at least the original protobuf errors go away? [edit] and by "without it", I mean remove the Applet folder and rerun gradle
  20. Josharias

    Protobuf EntityData/NetData problem

    Have you run gradle after updating from the upstream git repository? There has been some activity lately that updated the versions of some of the dependent libraries. Likely gradle just needs to update those.
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