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  1. begla

    Now on chip.de :D

    Phew... At least they copied the package over to their own server. :) Great stuff and great find Kai!
  2. begla

    Screenshots!

    Found two very nice threads in the German community board showing off some buildings they've made: http://terasologyforum.de/board5-terasology-allgemein/board13-bilder-ecke/265-janred-s-bilderecke-p/...
  3. begla

    Archived Bug

    Did you try the latest build on your machine? Terasology.zip
  4. begla

    Archived Bug

    I've fixed the warning popping up in your log there - so just try the next build popping up soon. But I don't think eliminating this one warning will be the solution to the whole problem. :cautious:
  5. begla

    Need Another Hand? Or Two:)

    You actually read a whole book dealing with Java? 800 pages? Crazy! I'm very interested in seeing the mods you've created too btw. :thumbsup:
  6. begla

    Paketmanager-Integration(Linux)

    When the hell did that pop up? Nice catch Kai!
  7. begla

    Build #235 - cubic blasphemy!

    Awesome! :)
  8. begla

    Philaxx

    Welcome! :)
  9. begla

    Chrisk

    Great to have you on board! :notworthy: Having no sheet music is absolutely no problem.
  10. begla

    Andres Manz

    Awesome! Can't wait to play it on my iPhone... Oh... Wait. :oops: But Android is great too! :laugh:
  11. begla

    Archived Terrain ideas

    I've worked on various ways to visualize voxel-based terrain - one uses the mentioned Marching Cubes algorithm. I could contribute my C++ or C# implementation. I combined that experiments with various local and global lighting approaches and many experiments plus research to make the texturing...
  12. begla

    Never Before Seen Blocks for Terasology

    There is a video on YouTube showing off all your hard work metouto with the correct German translation in place!
  13. begla

    Mesh simplification for voxellike worlds

    Still can not wait to get my hands on that. But I'll have to fix the other rendering related stuff I've started working on first. :barefoot:
  14. begla

    Resolved Terasology wont launch: windows version

    Seems to be related to OpenAL (the API we use to access your audio device). Mind posting some more information on your system specs?
  15. begla

    Archived Client Settings (GUI)

    Maybe now is the right time to introduce UI layouts! Like a simple centering one. :) So you don't have to do that manually all the time.
  16. begla

    Archived Client Settings (GUI)

    I've pushed the stuff to develop. All you need to enabled the water reflection is to adjust... in the Config class. If you want to add this to your config menu, make sure to trigger a shader recompile. This incorporates some compiler directives in the chunk shader.
  17. begla

    Archived Client Settings (GUI)

    Animated water is gone for the time being anyhow (animated vertices). We'll just need "animated grass".
  18. begla

    Reflective and refractive water

    The OpenGL implementation in Snow Leopard is so full off holes that I stopped supporting it back in days. There are many simple things in GLSL that just don't work correctly (like initializing constant arrays and such if I remember correctly). I'm glad it works on the lowest settings at the...
  19. begla

    Archived Client Settings (GUI)

    Just learned something new. So much new stuff... Great work Immortius. ;)
  20. begla

    Reflective and refractive water

    Awesome and thank you.
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