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  1. oniatus

    Multiplayer Server Management

    Started PR 2437 with the changes. Maybe the Eclipse Formatter needs an update too :whistle: My use case for the module config: Imagine stuff like crafting timers (not for prefabs but general), plant growth time, health regeneration, starving speed, monster spawn rate etc. I would like to tune...
  2. oniatus

    Multiplayer Server Management

    Thanks for the help :thumbsup: I made a small change to the PC facade (Available on my fork, do you think it is worth a PR?) which adds an option to override the default config from a file. -overrideDefaultConfig=/path/to/directory/override.cfg In my case the file would look something like: {...
  3. oniatus

    Multiplayer Server Management

    Hi all, I am currently trying to set up a small testserver with some friends. There are some points where I am stumbling at the moment and a helping hand would be awesome :) How to configure the modules? Let's say I have two different Modules which offer a gameplay and some others which...
  4. oniatus

    Implementation Structure Templates

    In around 6-7 weeks after my own GSOC. The tutorials for asset/entity-System are still on my tasklist (thanks for linking the asset tutorial in the alpha news :thumbsup:). @Florian Sounds good. How hard would it be to reuse the wired templates for direct building without predefined sizes?
  5. oniatus

    Implementation Structure Templates

    Would be awesome to combine the planning feature with the behavior module. Imagine some tiny helpers which collect the required materials from your storage, jump up the walls or build tiny scaffoldings and then build the final stuff :) Castle Story / Stonehearth like.
  6. oniatus

    Source Hi TERASOLOGY :)

    These are the L&S creatures, have a look at https://github.com/Terasology/LightAndShadow https://github.com/Terasology/LightAndShadowResources and maybe https://github.com/Terasology/Pathfinding With L&S active, some of the default blocks in the inventory should spawn the creatures. Otherwise...
  7. oniatus

    Implementation Shattered Planes

    Nice terrain :) About the borders: The worldgen-tutorial had a section about borders to neighbouring chunks: https://github.com/Terasology/TutorialWorldGeneration/wiki/1.x-Borders I am not sure if this is exactly what you need but maybe it helps.
  8. oniatus

    Intro Hello World! From southern Germany :) (GSOC'16)

    @MichaBe Feel free to write me a PN if you need some help to get started or maybe to discuss some further ideas :) (German supported :D)
  9. oniatus

    Contributor Hi all!

    Never used slack before but feel free to send me an invite :cool:
  10. oniatus

    Contributor Hi all!

    The Eclipse Foundation. You can write me a PN if you are interested in more details. We could start a conversation for the behavior/pathfinding anyway :D
  11. oniatus

    Contributor Hi all!

    I am always open for collaboration ;) only stuck in exam preparation last weeks. However, more free time is on the horizon and I will try to be on IRC next weekend :) Oh and good luck with the GSOC approval, I participated last year and it was a great experience. + nice shirt for free :omg:
  12. oniatus

    Terasology accepted for GSOC 2016!

    GSOC 1016 for Terasology is awesome :thumbsup: Student application will open in two weeks: https://developers.google.com/open-source/gsoc/timeline @Cervator Any interested students yet?
  13. oniatus

    Contributor Digging into code - hit a rock - crafted a pickaxe

    I tried out some nodes in the behaviour tree editor (using the L&S creatures), it seems that no path to may local player is found: Sequence of : -Set Target To Local Player - Success -Find Path - Running (forever?) Got some random exceptions and (dirty) fixed some initialization of the...
  14. oniatus

    Contributor Digging into code - hit a rock - crafted a pickaxe

    This will definitely take some time :) From my "I have no idea what to do"-perspective, the pathfinding documentation did not help very much. Taking my use-case "Make an entity follow the player" as example: It is not clear to me what components/system i have to assign to which entity and which...
  15. oniatus

    Contributor Digging into code - hit a rock - crafted a pickaxe

    Name: @oniatus Social: https://github.com/oniatus From: Germany Skills / Tools: I am working with Java for some years now in various smaller projects. I am not using IntelliJ but eclipse and made some smaller contributions to the Eclipse IDE myself, so working on a large codebase is not...
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