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  1. Ten'son'

    Inactive Real Liquids

    I think this is too much for our voxel based game. ;)
  2. Ten'son'

    Villages Concept and stuff

    I think city style is a little earlier. If we could have just a simple biome with 10 houses, some streets and fields, then we could consider the city style. Also, city style could influence the fields : human city could have more wheat than barley.
  3. Ten'son'

    Villages Concept and stuff

    Okay, after reading all of this I think that the city won't be placed by the game, but placed by a biome : City Biome. So we have a full flat space for our city generator without holes, trees, etc. Then we can generate the city AND the fields ! We forgot them ! All cities are surrounded by...
  4. Ten'son'

    Villages Concept and stuff

    Immortius I agree with you. But how I fully see it : - Player starts Terasology, creates new world - Terasology generate a huge 2d noise to represent the map - Then find the best places on the map for the cities - Choose emplacement, size (the city will be a circle at first but if big city, then...
  5. Ten'son'

    Villages Concept and stuff

    Haha If a part of the city is unloaded, it means that the player is very far from the city, so the NPCs has been unloaded from a while ! I mean, "physicaly" unloaded. 'Cause as Cervator is saying : the city and NPCs are still "living" but as abstracts objecs. ;)
  6. Ten'son'

    Villages Concept and stuff

    Generating a city : - Choose emplacement, size (the city will be a circle at first but if big city, then multiple circles (like here)) - Generate parcels - Generate streets - Give every parcel a function - Give life to the city by placing NPCs and calculating their ways - Wait for the player to...
  7. Ten'son'

    Biomes and map generation

    Actualy max height is 256. But, it's possible to have an "infinite" height like we already have infinite width and lenght. I say it's possible 'cause I did it -> http://nanovoxel.blogspot.com ;)
  8. Ten'son'

    Archived Worldcreating very Slow

    Very hard to explain, just don't do it on Windows ;)
  9. Ten'son'

    Biomes and map generation

    Nym Traveel this is exactly how I see it :) mkalb this is what Nym means when he says to set biomes by a huge 2d noise. ;)
  10. Ten'son'

    Chris' Music Showcase

    Brilliant :)
  11. Ten'son'

    Archived Minor treebug

    Anyway the tree generation needs to be redesigned. -> http://forum.movingblocks.net/threads/trees-are-hollow.403/
  12. Ten'son'

    Archived Serious cave/waterbug

    Yeah, I think it's 'cause the caves generation occurs after the terrain generation, so water is not recalculated. :)
  13. Ten'son'

    Archived Worldcreating very Slow

    Use CCleaner then Auslogic DiskDefrag, every 3 days ~ . Update your java to the latest version. (and your graphic card driver) If laptop, use it far, I mean very far, from any dust. (including your bed) And never change the priority of a process on Windows. Never!
  14. Ten'son'

    Terasology : The Game

    I think that the player should be able to play the game as he wants. I mean, he could have the choice of doing a huge fortress or become an explorer or even just build some crazy things like in Minecraft. But, if the player wants to build a fortress, I think that he should have something to...
  15. Ten'son'

    Chris' Music Showcase

    The night theme is terrific. :O The creepy caves theme is... Creepy xD You should do a "mining theme". 'cause I won't go mining with that music! Too scary for me! ;)
  16. Ten'son'

    Monsters

    Omagad! I realy like the werewolf. :) Is that animated?
  17. Ten'son'

    Dupe Launcher, automated updates, and versioning

    Just an idea : the user could choose to be on the "stable build" channel or "last build" channel. Like in Firefox.
  18. Ten'son'

    Inactive Real Liquids

    yep, he's the guy who did Finite Liquid. (Watch the video on the page of his web site I previoulsy posted, it's the last version wich is even better than the first video I posted) To contact him : http://www.djoslin.info/contact.php
  19. Ten'son'

    Inactive Real Liquids

    From his website : http://www.djoslin.info/finiteliquid.php Does that solve the problem?
  20. Ten'son'

    Inactive Real Liquids

    Maybe we could ask the guy who did Finite Liquid?
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