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  1. Cervator

    Suggested Showcase a world generator (GCI)

    There are some separate modules with more plant growing, yep :-) Probably the oldest is GrowingFlora, which is used by Throughout the Ages, which has aged somewhat poorly with a lack of maintenance. It had trees that would grow one step at a time, but last I knew they would grow themselves into...
  2. Cervator

    Intro Hey I'm Darragh

    Heya :-) Just happened to notice your update just now so I took a look. You have an overall issue which seems common that you're merging together the goal overview and the timeline, leading to very "meaty" paragraphs when the timeline is meant to be very structured, while there isn't an obvious...
  3. Cervator

    Design New conceptual layer: sector (plus musings on multi-world/node)

    Bumping this for GSOC 2018 as we have multiple related proposals floating around, like multiworld by @Sarthak Khandelwal (TheFlash) - I just reviewed that one again but really need some more volunteers with some exposure to the area to chime in :) We also came up with a nice diagram for a new...
  4. Cervator

    Intro Hope it's not too late to introduce myself!

    "Maya/Maya LT" - definitely interesting, to broaden the supported tools. There has also been talk from time to time about supporting more formats (technically COLLADA is in the engine somewhere but not being used for anything) I feel pretty confident suggesting that a year from now we'll still...
  5. Cervator

    Contributor Hi there, I am Shade254!

    Oh, one additional highlight, to echo @Skaldarnar: at this point it would be good to throw some sort of PR at one of our repos on GitHub. Not that I doubt your skill, but it is a general thing we ask all students to try doing for something :-) I've also done some poking on Slack to see about...
  6. Cervator

    Contributor Hi there, I am Shade254!

    Checked out the proposal as well :-) I love your focus on throwing more testing in there, that's very much appreciated. Akin to how @Inei1 put some notes in the other proposal about impacts if both proposals get accepted, could you weigh in any here or in the proposal for how you think that...
  7. Cervator

    Contributor Hi, I'm Inei1

    Finally had a chance to read up on this proposal, apologies for taking so long. Left some feedback, looks good. Very impressive to see such solid coordination in splitting up the item, and I'm thrilled to see the AWT facade actually get a mention again, although that's the one main thing that...
  8. Cervator

    Intro Hello Fellow Developers !

    Hey @Gakarod I went ahead and merged your proposal thread back into your intro thread, this is a better place to talk about it until it becomes big enough for its own Suggestions thread. The Dev Portal is for more general topics :-) I went through and left a bunch of feedback in your proposal...
  9. Cervator

    Featured GSOC Student Applications are Open!

    Here are a few more notes: Student app deadline is in a few days. I'll be around most of Saturday and Sunday and there'll be others around as well to get feedback from. Students please do take advantage of this and start upgrading your proposals to the final version! If you don't submit a final...
  10. Cervator

    Contributor Hello, I'm 4D enthusiast

    Hey @4D enthusiast - you're welcome, and don't fret, the deadline isn't really the end anyway :-) Also, if you want a Slack invite sometime let me know (PM me an email or just ask me to use your forum email address). There's some discussion in #worldgen that might relate and we could discuss...
  11. Cervator

    [GSoC 2018] Porting Destination Sol over to ECS

    Bump - just reviewed the updated proposal and added a bunch of feedback on it. You seem to have the grasp of ECSes, but then don't seem to apply that knowledge in the timeline, nor post overall goals in the proposal. You actually kinda have more detail in your first post here than in the...
  12. Cervator

    Contributor Hey everyone! I'm Austin

    Added a pile of feedback just now! Sorry about the delay :-)
  13. Cervator

    Intro Hello, I'm HeroesGrave

    Just in case this thread hasn't come up yet I want to link to https://forum.terasology.org/threads/can-we-reduce-faceted-worldgen-api-complexity.1711/ as the idea of reworking facets some more definitely has come up. There are now also "Zones" (formerly known as "Surfaces") meant to help outline...
  14. Cervator

    Intro Hope it's not too late to introduce myself!

    Yep welcome @Wchu98 ! Echoing @Skaldarnar's comments - it is never too late and regardless of whether you get picked even the proposal writing process itself can be a valuable learning experience, as can digging around in the project and source. You are also always welcome to contribute and...
  15. Cervator

    Contributor Hi, I'm Ar0ne!

    Moar feedback! First of, just a general comment I've also given to other students: your writing style is somewhat conversational, which is a better fit for a lecture in a auditorium in front of students than in a written proposal like this. For instance: "Personally speaking, we also really...
  16. Cervator

    Intro Hello, I'm HeroesGrave

    So the overhangs thing is a bit of a guilty sin as we did actually have them in the legacy perlin generator, but when we introduced the new world facets system nobody got around to writing a newly updated overhangs type facet... :( That particular issue is about as old, yeah, and I tried to...
  17. Cervator

    Intro Hi I'm Chanch

    Hey there, welcome to the forum, good to see you here in addition to on the GSOC site :-) I just checked and there is a bunch of good feedback in your proposal to take a look at. You might also want to add a bit more here if you can think of something. Like for instance we ask for social...
  18. Cervator

    Intro Hello guys, I'm Konstantinos! (A technically not late introduction) :)

    Welcome to the forum, good to see you here :-) If you haven't checked out Lost yet then you should. Grab the Alpha 8 zip, which is a bit aged, but includes a save game that starts you with a small story: https://github.com/MovingBlocks/Terasology/releases/tag/v1.5.0 There is a good amount of...
  19. Cervator

    Implementation HumanoidCharacters - proper visuals for player characters

    Also see https://github.com/Terasology/TutorialAssetSystem/wiki/Installing-Blender-Add-on for that Blender addon (two more chapters available) (and keep up the nice work all!)
  20. Cervator

    Contributor Hi, I'm Ar0ne!

    Hey again :-) Good to see you back. Feel free to just bump an older intro thread, I actually had your old one linked and just realized you posted a new one. No problem tho! Your chosen issue does indeed have a lot of space to work in. It is a pretty poorly defined idea from our side and...
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