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  1. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    red queen (no arms or weapons yet) : I'm using some texture alpha for the crown but it doesn't look very well for some reason :/
  2. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Yeah i like this rook. It's nice and you don't want to mess with him. I notice we have one more piece than in regular chess. So i guess at some point we can invent our own pieces? I say at some point cause thats a lot of work allready :D I'm working on the red queen, i'll need some backup at...
  3. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Counter-proposition ( i kind of like it when its more symetrical and totemic) : Well maybe with a bigger head....what do you think ?
  4. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Considering the rook : it's very nice as allways but kind of stands appart from the rest, looking less like a chess piece, much more like a real animal, unlike the knight for instance. So i thought i'd make a sketch of what i had in mind. It's not good/finished concept art in any way, just a...
  5. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Maybe later we could include different eyes textures set to add some expressivity along the animated texture line that was discussed a while ago.
  6. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    A few quick tests anims : No hands : Pawn hopping with spear : Pawn hitting : Hands : Pawn hopping : Pawn hitting :
  7. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    i was thinking one could craft its own chess pieces, the more powerful the piece the more demanding on ressources
  8. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    ok 'ill do that
  9. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    cool :D About the hands : the way i figure things i will use invisible bones that would make some kind of invisible arm for the piece to hold the weapon, so the hands are not actually needed, and yes they can appear/disappear depending on use...but they could add to animated expressivity
  10. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    I wonder : since they have weapons, could they have hands (in the detached limbs fashion :D) ? It's not a necessity of course, i leave it to your decision SuperSnark . Otherwise you asked what piece could make a good animal, i was figuring the rook might be some mix of tower and elephant. That...
  11. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    SuperSnark : great concept art, love it
  12. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    A first animation (not easy to figure out how these little people move :D ) :
  13. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    I like it, and the concept art, and part of the stylistic decisions kind of derive from it.
  14. glasz

    Archived Design by committee

    Hushed what you stated wasn't uncomfortable, it's just a clichéd solution, that's only too comfortable(that's what everybody does, let's do the same),and that moves nothing forward. I stated my disagreement, with arguments, and what my vision is. Maybe harshly, but at no point did i take things...
  15. glasz

    Archived Design by committee

    One thing that bothers me in all that is the feeling that we have some double standard here. When it comes to coding or the game universe, discussion, exchange of ideas, incubation of ideas, starting from a very loose base (minecraft + dwarf fortress but, you know, cooler) that will evolve with...
  16. glasz

    Archived Poll: Artistic style

    Isn't the fact that it allready exists a good reason to make something different?
  17. glasz

    Music-making livestream?

    I'd love to see it :)
  18. glasz

    WIP steampunk chimeras

    Yes i have fun drawing those. If anyone as suggestion for more biotech monster or other, i'll be happy to give it a try.
  19. glasz

    unified graphic style

    this is kinda cool : http://www.hungrymutant.com/illustrations-by-laura-bifano/ If not for the modeling, could be inspirationnal for the texturing. (I know i was supposed to not stay involved but well)
  20. glasz

    Lore - Recent History - Overview

    Nice stuff, but what about : we dont call it mecha versus magic, rather steampunk mechanist dwarves versus biotech elves scientists, leaving room for a third faction, with "real" magic?
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