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  1. Cervator

    Contributor Hi, hi! I am Iaron!

    Yessssssssssssss! More unit testing support pleeeeeeeeeeeease! :D Oh. Hi! Welcome :-) So probably the easiest way to get started on that: write a new unit test! Any unit test! For the engine or a module. It doesn't even have to address a specific issue, we literally need more unit tests...
  2. Cervator

    Intro Hello from Frank!

    Heya Frank :-) Did you do the source code workspace yet? You might want to look for a few simple (maybe even unrelated) tasks first just to get used to our workflow. If you like Blender check out @Nihal Singh's guide at https://github.com/Terasology/TutorialAssetSystem/wiki/Add-a-creature put...
  3. Cervator

    Intro Hi I'm weilin!

    Hey there nice to meet you on IRC a little earlier! :-) More work for the behavior trees would be awesome! Rendering could also need more helpers but poor @manu3d is getting swamped with students already :D
  4. Cervator

    GSOC 2017 - finals & results - 10 projects!

    Talked to @tdgunes a bit via email, he's OK with us publishing his winning proposal, so here it is :-) In other news proposals can be submitted starting about 36 hours from now! And also come join us in a play test session in about 12 hours - see this announcement for details (more being added...
  5. Cervator

    Play test session: Sunday March 19th ~ 1 pm US Eastern Time

    Short notice one here since @xtariq figured out some more fixes for NeoTTA that could use a round of multiplayer testing, including a rework of the effects (buffs etc) system and a bunch of fixes to equipment when in multiplayer. Aiming to start around 1 pm ET but will likely go all afternoon...
  6. Cervator

    Intro Hello World!

    Heya @Hybrid and welcome! :-) Yep liquids need work. There is an initial effort with the SimpleLiquids module that does basic water propagation when enabled. The Context stuff has another discussion thread over here if you're curious. It is meant to be cut into smaller pieces than the global...
  7. Cervator

    Intro Hey hey hey! -Daniel

    Heya, officially welcome! :-) The save/load thing could probably be tied to https://github.com/MovingBlocks/Terasology/issues/2614 - that one is just trying to make save games safer. But an option to quick save / quick load into a dedicated quick slot or other unique slots for save games could...
  8. Cervator

    Intro Hello from ShadyTantawy !

    Welcome! Have you set up to run from source yet and looked at our GSOC ideas list?
  9. Cervator

    Contributor Hi, I'm Dmitriy

    Excellent! Let us know if you have questions :-) That particular item is quite old, even if the growth simulator is very cool. The trickiest bit is translating anything with that level of granular detail into a voxel world - might need some additional block shapes to be able to better connect...
  10. Cervator

    Contributor Hi, I'm Dmitriy

    Hi @Damai and welcome! Nice experience and skill set. Have you looked at our GSOC ideas page yet and thought about which might be interesting? Got a game source workspace working yet? :-)
  11. Cervator

    A lost block needs your help

    Those just store block id values so each chunk knows what it contains :-) I can't advise on the rendering itself much, but you may have more luck getting some live assistance on IRC, depending on time of day (European evenings tend to be best)
  12. Cervator

    Intro Hi! Leeo is comming!

    Welcome! Just saw you on IRC briefly :-) Have you looked at our GSOC ideas page to get an idea of whether you'd like to work on one of those as a GSOC proposal? Have you gotten a workspace running the game from source yet?
  13. Cervator

    Intro Hi, I'm Valery

    Welcome to the project! Have you set up a source workspace to run the game from yet? Are any of our GSOC ideas looking particularly interesting to you? :)
  14. Cervator

    Contributor Who is AWildBeard?!

    Yay intro post! Contributor badge for you since merged PR :-) Being a logistics kinda guy I am thrilled to have more help organizing all the things within and outside our codebase. Looking forward to it, and especially over the long term!
  15. Cervator

    Contributor Hello all from Cata/ThompsonTyler!

    Thanks for the intro! Have a contributor badge for getting a PR through the workflow already :-) If we haven't suggested (hard to remember who we poke for what) you check out Destination Sol you might want to take a look: https://github.com/MovingBlocks/DestinationSol - it is based on LibGDX...
  16. Cervator

    GSOC 2017 - finals & results - 10 projects!

    Update: There is about a week until student applications open and we already have interacted with some promising students on IRC with several invited onto Slack for deeper discussion :-) For anybody out there still waffling about whether to participate or not: get started already! Worst case...
  17. Cervator

    Suggested Telemetry System (collect, analyze and report)

    I got really excited about Snowplow after realizing we have a "man on the inside" so to say, hehe. I love it when work and hobby can coincide like that. And it looks really well put together, not that I've had time to try it out. Google Analytics and maybe Fabric (which Google bought out) has...
  18. Cervator

    Trouble with setting up intellij

    Hi @mert1337 and welcome :-) Yep by default Gradle will put stuff into your user home, which I guess in that case is root. Linux setups can be a bit tricky at times.
  19. Cervator

    Intro Hello from Manu

    @DragonManu that should be covered in our wiki setup pages like https://github.com/MovingBlocks/Terasology/wiki/Preparing-an-Engine-Workspace but in short you need to define an available JDK inside IntelliJ, just once (that's an IntelliJ setup step, not so much Terasology) Simply go to File ->...
  20. Cervator

    Intro Hi from Rajat!

    Nice community! That's a lot of people :-) Based on your interests note I take it you're curious to do an exploration / content world then? Hop on IRC any time, there is usually somebody around. Hang around for a while if not and somebody will be! Have you set up to run the game from source...
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