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  1. vampcat

    How to add new Planets?

    Yeah, the aurelienribon tool dates back to 2012 from what I can see, and was probably the one initially used in DestSol. Glad to see that you guys found the better tool :D P.S. credits to SigmaOne for finding the crashinvaders tool, btw :)
  2. vampcat

    How to add new Planets?

    @ererbe Sorry for the late reply, was travelling. No, you don't need to do it manually. Several tools already exist, most notably https://github.com/crashinvaders/gdx-texture-packer-gui and http://www.aurelienribon.com/blog/2012/06/texturepacker-gui-v3-0-0/ That being said, give us a month or...
  3. vampcat

    Box2D-Editor Rechristening

    Hello, DestSol developers! Most of you might not know me, so let me begin with a quick introduction. I'm vampcat, a GSoC applicant for Terasology this year. However, one of the things that caught my fancy was DestSol, and I plan on dedicating quite a lot of time to it in the near future...
  4. vampcat

    Contributor re"vamp"ing your world!

    There we go, now I look pretty too! :D And sure @Hybrid, I'll be glad to :D PM?
  5. vampcat

    Contributor re"vamp"ing your world!

    I have worked with Perl and OCaml my good sirs, I just prefer languages that don't make me feel like ripping my hair out :) And I certainly hope you'll like what I propose, Skaldarnar :)
  6. vampcat

    Contributor re"vamp"ing your world!

    Name: Aresh "vampcat" Mishra Social: Github From: India Skills / Tools: Everything that's needed, and more ;) I've taken every language, tool and game engine I could lay my hands on out for a spin (everything from Java to Python, PHP to JS, SQL to FoxPro, Unity to Ogre), but a C++ IDE running...
  7. vampcat

    Another render architecture overhaul

    Okay, so I finally registered, just to reply to this thread. The ideas are damn interesting, but here some few thoughts that crossed my mind. - DON'T render with multiple threads. You just don't. The GPU is already using all it's cores and resources when you ask it to render via one thread...
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