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  1. Cervator

    Some orbital / planetary inspiration from Elite Dangerous

    Haha sweet that sounds pretty awesome. Yeah, I miss playing. EVE too. Weekend sometime I hope :-) IIRC I need to go join that one neutral power with the sciency dude ... I will help the neutral science dude rule the universe!
  2. Cervator

    Too much or not enough - Defining more blocks VS SubstanceMatters

    I believe so, but @Josharias / @msteiger / @Florian / etc please correct me if I'm wrong. This is one spot where we have more work to do. In the past efforts like those by @Nym Traveel got us climate simulators and all kinds of neat things. PlaTec may have extra data than what we import in a...
  3. Cervator

    WIP models / concept art / creature system

    Helm! All dwarves enjoy a good helm. Which can hide hair. Seems a good neutral option :-) I like the slight hair diff between male/female. Yup it could be a long-haired male. Heck, dwarf females even grow beards in some mythos. I'd be cautious about feminizing / detailing any deeper, easily...
  4. Cervator

    Question Game Crashes

    FreeBSD in particular has been tricky, so very happy to have some more availability to test there! You absolutely can help on the coding side, low hanging fruit is still fruit :-) See if you can get up and running from source first of all. The following wiki page may help...
  5. Cervator

    A new release, a forgotten one, and a coming major one

    Pre-alpha release 60 is now out. 59 was actually released about two weeks ago but didn't make it past GitHub's release section as I was on vacation and then promptly got sick. Along with that our next release may well be a major one, switching to Alpha at the game-level and v1.0.0 for just the...
  6. Cervator

    Request I can haz mesh normals?

    Looks fine to me :-) Is the code behind it just scary? It works!
  7. Cervator

    Too much or not enough - Defining more blocks VS SubstanceMatters

    Facets are more high level: a river can be created by a facet, as can a tree, or a village, and so on. They guide world gen but do not store any block-level data (that comes after rasterizing facets into actual world) Individual block details can be affected by facets alright (is this area...
  8. Cervator

    WIP models / concept art / creature system

    Pretty neat alternatives, @glasz, and nice male/female set :-) I'd say lets do a dwarf without pigtails or beard and have four options: female / neutral / male / random (mixing up the order a bit too, default selection to "random"). At that point we're "covered" for basic gameplay (so engine...
  9. Cervator

    Question Game Crashes

    Keep in mind that Java simply won't let the application use available memory beyond the limitations it is given. You could have 24 GB of system memory, but if you run without -Xmx set to something you won't be able to use more than the default limit, which I think is either 64 MB or 256 MB...
  10. Cervator

    Now on the AUR

    We had a ton of discussion and some limited implementation of a more advanced game executable, for Terasology and its launcher specifically. @shartte was leading that up but ran out of time a while ago :-( Would probably be handy here as well. Lots of pending work on it in Jenkins as well. One day!
  11. Cervator

    Some orbital / planetary inspiration from Elite Dangerous

    Oh yeah. I'm keeping track and am bought into a life time pass for expansions. Just waiting for release ;-)
  12. Cervator

    Too much or not enough - Defining more blocks VS SubstanceMatters

    Moved to Dev Portal since this is more of a discussion than a module home :-) I think this is likely to be too specific - it'll depend too heavily on the modules involved / gameplay template / individual authors. The use of the Biome per-block data available would likely be related too. I'd...
  13. Cervator

    WIP models / concept art / creature system

    Nicely done! :) Quick solution options for gender: Tweak the model to make two versions and expose a gender option on the player config page, pick accordingly. Default random? :D Model quick-shave Later it would be nice to expose more choices on the player config page (or in-game during game...
  14. Cervator

    Development methodology and hi students from Porto

    Components are explained in the entity system architecture (they're data containers). Although maybe you mean component in a different way? Lots of different things get called components :-) Packages - I don't think we have a lot of convention when it comes to package tree structure for our...
  15. Cervator

    Suggested STEAM!

    Code is code. The underlying principles and applying the right tool for the job are both more important than the language you use :-)
  16. Cervator

    Question Game Crashes

    Heya @PickledNipples try the following command to give the game more memory, the default will give you all of a quarter GB which isn't enough for a server. java -Xms256m -Xmx1024m -jar libs/Terasology.jar -headless -homedir=server The choice of modules can impact it too, and Light & Shadow...
  17. Cervator

    Now on the AUR

    You should be able to use the latest build number as a package number, yup. You can also get that more easily via this link: http://jenkins.terasology.org/view/DestSol/job/DestinationSolRelease/lastSuccessfulBuild/buildNumber which just returns the number alone, no need to scrape anything. And...
  18. Cervator

    Suggested STEAM!

    Steam will still be free. Maybe we'll eventually come up with some appreciation style DLC or an official user system or something, but that's way out in the future. Modding is something we've thought about and discussed a lot, and we already have huge improvements in what you can do with little...
  19. Cervator

    Request for code: Dialog editor

    Looks sweet! I clicked some links and stuff. But have no idea if anything happened? Pinging @Josharias just because.
  20. Cervator

    Now on the AUR

    Favor using the http://jenkins.terasology.org/view/DestSol/job/DestinationSolRelease/ job - that's the actual release job for stable builds we trigger when ready, the job you picked does the develop build that runs on every commit and may be unstable :-) The current zip is a bit bloated as it...
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