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  1. Cervator

    Suggested STEAM!

    Already on a list somewhere. The "why not" is more of a readiness level, both at the technical level (our Destination Sol project is on Steam so we're learning some of the technical) and the marketing level (you best release at the right time with solid content or you'll be marked forever) :-)
  2. Cervator

    Some orbital / planetary inspiration from Elite Dangerous

    Their newsletter #96 touches on two things of interest I thought would be nice to share. They have their first expansion coming up, Horizons, which introduces planetary landings. Neat stuff! 1) Orbital mechanics. We sort of had them beat there since we have a transition between space and...
  3. Cervator

    Now on the AUR

    Hi @theredbaron1834 and thank you! We do have a few arch users and Terasology has a package like that too. Have you set it up so it'll automatically update based on our Jenkins or GitHub somehow? That's ideal to avoid having it go out of date :-)
  4. Cervator

    Development methodology and hi students from Porto

    Hi @Francisco Veiga and no problem :-) Terasology originally started as a simple tech demo called Blockmania done by @begla to see if he could write the rendering engine for a Minecraft-like game. He does rendering work and 3D effects for a living. So that was the simple driver at the time - no...
  5. Cervator

    Portuguese translators?

    Anybody able to do translations if we add Portuguese to launcher / crash reporter / game menu? @Halamix2 / @msteiger able to add the entries at http://translate.terasology.org sometime please? :-) Pinging @aldoborrero @coegho @Tom ''Aquas'' C. if still around and able to help
  6. Cervator

    Resolved Game Crashes on Loading of New World (2)

    I can replicate it - no more details needed anyway :-) Bug report submitted for getting it fixed soon: https://github.com/MovingBlocks/Terasology/issues/1986
  7. Cervator

    Join to Dark side!

    Slow consistent progress is better than rapid but incomplete work :-) Take your time, just don't forget!
  8. Cervator

    Request for code: Dialog editor

    Maybe could be related to https://github.com/MovingBlocks/Terasology/issues/849 ? Although of a fairly smaller scope. Could put in a separate issue for it as an option for GSOC on its own. That time of the year is rolling around again soon.
  9. Cervator

    Resolved Game Crashes on Loading of New World (2)

    Hi @Dead_Thinker - I split your post out from the other thread as it looks very different, even if it happens around the same time :-) Logged error snippet: 11:38:41.236 [main] ERROR o.terasology.engine.TerasologyEngine - Uncaught exception, attempting clean game shutdown...
  10. Cervator

    Aurelien Ribon box2d editor - abandoned?

    It looked like he had more or less fallen off the internet, although I do see one whole commit in July there for the last year of GitHub, so hopefully he's still alive :-) Wanting to see if we can get it building and working, then shop it around a bit to anybody interested. Would be nice to get...
  11. Cervator

    WIP My pixel-art icons

    Very nice @Trekmarvel ! Good to see some more :-) Clever to have the leaf on the left side on the orange, helps distinguish it from the others. @Josharias - ping! We can has raspberries too!
  12. Cervator

    Soundtrack is available on GitHub now

    Talked to NeonInsect and helped him get it checked in :) https://github.com/MovingBlocks/DestinationSol/pull/75 He asked that we put it under CC-BY-NC and retain his copyright on the files. That seems fair enough to me. Any concerns? We're keeping Terasology on the full "culture free license"...
  13. Cervator

    Request for module: Teleporters!

    Neat! Is the current way to get killed just hopping off the platform? :D Couldn't the quest beacon thing be used as well, to detect a player that's close enough to the teleporter to trigger it? Just need to attach it to some nice Star Trekky contraption and add in some particle effects. I bet...
  14. Cervator

    Happy 4th birthday Terasology! Maybe our quest is near a milestone?

    Last bit for now: I went over every single open issue in the engine repo on GitHub to see which might matter for v1.0.0, and v2.0.0 for that matter. Closed a pile of stuff too. Sorry for the notification spam! v1.0.0 has a full 51 issues in it now, but that's with a lot of probably-already-done...
  15. Cervator

    v1.3.1 has been released now so work on v1.4.0 can properly start

    https://github.com/MovingBlocks/DestinationSol/releases/tag/v1.3.1 I don't know if we'll hit the start of the dark empire arc in this release, maybe if we get a few assets like The Executor that @FredoMaster is working on. Adding another solar system and faction just to get started might well...
  16. Cervator

    Happy 4th birthday Terasology! Maybe our quest is near a milestone?

    That was fun, hopefully more tomorrow :-) A few more changes have made it in today, I imagine the latest develop build will still work for clients connecting to the server as-is. Excepting possibly some server-side changes like the ore distribution bit. There is a v1.0.0 milestone for the...
  17. Cervator

    Implementation Josharias Survival

    Awesome! I triggered a new Omega build just to catch all the updated modules with no need to worry about upgrading indvidual ones: http://jenkins.terasology.org/job/DistroOmega/279/artifact/distros/omega/build/distributions/TerasologyOmega.zip
  18. Cervator

    Implementation Josharias Survival

    Not yet, looks like he put the fix in a branch we don't build in Jenkins. But it'll probably get merged real soon, if nothing else I'll pester him tomorrow before trying to do a formal game release :D
  19. Cervator

    Implementation Josharias Survival

    Hehe, I was just joking on the dev hacks. You've just made more progress than me from trying at it more :-) Alternatively @Josharias hadn't yet used enough dev hacks by the last time I tried, I got stuck on the rods IIRC :D
  20. Cervator

    Implementation Josharias Survival

    Smelted copper? Sifter? You're way ahead of me. I call dev hax.
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