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  1. Cervator

    Destroyer of worlds! We are doomed :D Or maybe we'll get some stress testing ;-)

    Destroyer of worlds! We are doomed :D Or maybe we'll get some stress testing ;-)
  2. Cervator

    Wildstar (open beta just started)

    Marcin Sciesinski clued me in to this one - MMO by a bunch of ex-WoW developers who wanted to make anything as long as it didn't look like WoW which then naturally ended up looking exactly like WoW plus some TeamFortress 2 :-) Open beta is available for 10 days for those curious - it is region...
  3. Cervator

    Tweaking Stackable Chunks

    Oh I think that's been the plan all along :) The player shouldn't pick modules directly, with little integration mods / game modes that deal with modules. Although, with that impact considered for facets, would you end up better off extending / replacing FacetProvider1 to add your stuff for...
  4. Cervator

    Tweaking Stackable Chunks

    Sounds essentially like the "mustRunAfter" and "mustRunBefore" options from Gradle, to fine-tune dependency order :3 Those do not define a hard set contract like outright dependencies, but the configuration phase does the best it can to tweak the order to respect those definitions I can see...
  5. Cervator

    Tweaking Stackable Chunks

    Sounds like a great approach to me, but you probably would like some more technically detailed feedback than that :) Pinging begla Panserbjoern Marcin Sciesinski msteiger Skaldarnar Nym Traveel Laurimann MPratt Brokenshakles Perdemot Ten'son' ... via convo too just in case that gets another...
  6. Cervator

    VoxelShop (Voxel-Editor)

    Just posted a big news post - mentioned VoxelShop both there and on the social network announcements. Here's for hoping we can get a few more testers in addition to Mike Kienenberger :D
  7. Cervator

    [May 17, 2014] Dev meeting, office hours, and some stable builds (#terasology on Freenode IRC)

    Been a little while since last, did end up doing more frequent stable builds, but then ended up not writing about each of them ;) Since last we've actually gone through two major stable builds, two small ones, and a broken one. First one was sort of a checkpoint with a bunch of assorted stuff...
  8. Cervator

    Inactive The Terasology Reorchestration

    Nice! Music composing gets expensive! :-) I've created homes on GitHub for the existing soundtracks, can put the existing ones there then update to re-orchestrated versions as you see fit: https://github.com/Terasology/ChrisVolume1OST https://github.com/Terasology/ChrisVolume2OST...
  9. Cervator

    Team Happy coding!

    I'd suggest two fresh branches, one for "accepted" tweaks and one for further discussion :-) I also put some comments on the PR itself PR size is more about scope than lines/files changed. If you completely rework an inventory system the PR will be "huge" but scoped to "one" change in a way...
  10. Cervator

    Team Happy coding!

    I think it depends on a few elements: Very small and obvious bug fixes and clear documentation additions can easily go in a develop branch and be PRed back Anything specialized that might need to be judged on its own aside from anything else should have its own "topic" branch - otherwise you...
  11. Cervator

    Main Loop questions

    Been a little while now - did you get any clues via IRC or that question-PR on GitHub, manu3d ? Or still waiting for more? :-) If you're using "Find Usages" in something like IntelliJ that sometimes doesn't work when we're moving execution around through the use of annotations
  12. Cervator

    Hello, world!

    Hi Sergey ! Nice work showing up with a good looking module already :thumbsup: I think Skaldarnar and msteiger might be very interested in that. Skaldarnar has done a grammar system before (overhaul issue on GitHub, GitHub wiki page) that is like a sophisticated version of that, but it needs...
  13. Cervator

    VoxelShop (Voxel-Editor)

    Cool! Pinging Mike Kienenberger :D
  14. Cervator

    Project Logistics Arc

    Unstable modules also have had their jobs updated now, although naturally some of them won't build successfully. Some are still outstanding from the module overhaul and likely easy to fix, others a tad more work.
  15. Cervator

    Project Logistics Arc

    All "stable" module builds in Jenkins have now been updated to the latest design and rerun until all is working. Fixed a single engine-tests issue breaking Pathfinding, and still most its unit tests but that's on me and natives detection. The latest dev build contains all the modules and they...
  16. Cervator

    Wiki Spammers

    It does look like the front page was replaced with a simple video link again, even though the prior posts referred to an older occurrence. I am not sure if Philaxx is still around, I believe he's owns the site. If it isn't actively being used or maintained we might want to try taking it down...
  17. Cervator

    depth of a file, "internal" folder

    Oh I don't see any heat, something a well-placed smiley probably could have made clearer :D Speaking of making things clearer: We need diagrams! IMHO that would probably be perfect way to get the "flow" of the architecture real quick
  18. Cervator

    Dream game

    Hi Piano Monkey - building it from scratch would take a lot of time and skill for sure. What you describe sounds a little more like Cube World, which uses fairly small cubes and has more of an RPG feel to it. The destruction mechanics are very cool as well, tiny cubes flying everywhere. Nowadays...
  19. Cervator

    Upcoming dev meeting + on-going "office hours" - poll

    Edit: De-stickied in favor of new recurring calendar event So we haven't had one of these for a while, or much of any solid structure, pretty much everything happens randomly, classic open source :) In an attempt to help us coordinate better I'd like to come up with a set time every...
  20. Cervator

    Archived Alpha

    Bump - put some stuff in italics to suggest what could be pushed out past when this milestone/incubator could be considered complete (mainly just so we can say we completed something). The next thing after might be beta, with some of the minor but potentially breaking things required to be...
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