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  1. Cervator

    Archived Game Crash

    Oh hey Yousef Bahaa welcome back :-) Have you tried updating your video card drivers and getting the latest build? Win8 on 32-bit seems strange, is it a Win8 installed on older hardware?
  2. Cervator

    Team Happy coding!

    Hmm, I know woodspeople had a lot of interesting ideas in that field back when she was around (been a while now though) and there's this thread - but other than that I can't find anything in the forum right now. May in part have been IRC discussion which then of course rarely gets persisted...
  3. Cervator

    Minecraft - Agrarian Skies

    Marcin Sciesinski mentioned this one, spotting a similar game type / use of journal to guide gameplay as in Wood & Stone / Throughout the Ages. Loaded it up via FTB launcher real quick to take a look and it seems neat. Follows somewhat in the footsteps of the FTB classic map where you start in a...
  4. Cervator

    Team Happy coding!

    Nice to see an intro post from you - welcome again! :-) Impressive credits - very cool. Didn't realize you had that much XP in GFX. Does that extend into 3D wizardry in OpenGL / LWJGL, curiously? We could use some more shader wizards :D We've had a few people with some neat educational ideas...
  5. Cervator

    hi!, am new here :)

    Hi Crafty and welcome! We're all friends here. Are you interested in playing the game or working on the game? :-)
  6. Cervator

    Welcome to the Bronze Age !

    Slight correction! The player color you pick DOES affect your monkey head, to my surprise! Neat!
  7. Cervator

    Project Logistics Arc

    Minor update: Added the engine-tests and PC facade to Artifactory to get them from there when needed rather than attached in Jenkins. I'm going to see if I can sort out a better assembling of the PC game distribution, and at the same time take in the applet updates from msteiger as well as get...
  8. Cervator

    Hey There ;)

    Hi Kostronor and welcome! Yes the Throughout the Ages series is getting pretty neat. We need to get further though, so if you have ideas to help flesh out the bronze age and beyond post away! Do let us know if you hit any issues in setting up for coding and such. We're a friendly bunch and...
  9. Cervator

    Skysphere

    No problem, it definitely does take a little time to wrap your head around our different way of doing things - and yes, especially since the doc isn't quite at 100% yet :-) There are tons of working System/Component pairs all over the place, pretty much in any module with code - they're all...
  10. Cervator

    Skysphere

    Nice write-up, manu3d ! And good news, I think mostly everything needed to support all that is already available, making it a lot less work to get started. You don't actually need to get anywhere near that deep into the architecture to do something awesome, even if it looks very fundamental /...
  11. Cervator

    Games in our "sphere of interest"

    Here's another interesting voxel world Kickstarter, naturally with 200k already pledged (of 250k): https://www.kickstarter.com/projects/1247991467/planets3 Very cool looking concept art, matches our earlier talk about cubic planets. Some mighty cool promises too, yet all there's to show is...
  12. Cervator

    Skysphere

    Fancy sounding! :) If it is meant as a point-in-time working draft that'll go obsolete as implementation progresses then I'd say the forum makes sense. Maybe put an overview / summary here then link to a GDoc if it is too big for one post? Wiki is more for general how tos that remain useful...
  13. Cervator

    Project Logistics Arc

    Okay, went through and cleaned up the from-source version some more now. It wasn't handling a mixture of source + binary well when transitive relationships were active Right now I can fetchModuleWoodAndStone with a few of its dependencies present in source form and it'll appropriate pull...
  14. Cervator

    Oculus Rift dev kit #2 is out

    Bump - went for it, pre-order is in :-) Saw a horror style VR Kickstarter that attracted my wife's attention. And Elite Dangerous + EVE Valkyrie are just too tasty.
  15. Cervator

    Project Logistics Arc

    Round one is pretty stable at this point and likely merge-worthy soon with some review + polish. I've tightened up module dependencies and done some prepwork for later applying version/release promotion and split jobs in Jenkins between develop/master (going theory: unstable + released for...
  16. Cervator

    Hi :3

    Welcome! Badged for the earlier PR and pending GUI work :-)
  17. Cervator

    [WaS] Tech Tree and Crafting Concepts

    We still don't really have a super appropriate central thread for W&S stuff - this was the closest so I figured I'd post this here :-) During stable build prep I did some playing. Got to the third station (cobblestone metalworking) but after building it I didn't get a journal update or any...
  18. Cervator

    Welcome to the Bronze Age !

    Or at least it feels like steady progression in Throughout the Ages with us having progressed through Wood & Stone and currently Copper & Bronze! Marcin Sciesinski is continuing to churn out content (more ideas welcome!), aided some by great new icons & other assets by Skaldarnar - for instance...
  19. Cervator

    Tweaking TeraMath

    Excellent find - I noticed there's some math utility too, even has a bit of utility that reminds of the stuff msteiger needed for Cities (making lines and stuff from points) https://github.com/libgdx/libgdx/wiki/Math-utilities
  20. Cervator

    Tweaking TeraMath

    Refreshing an earlier stray thought: How about the idea of doing something with https://github.com/ReactPhysics/React or another lib, if jBullet is doomed? React is a Java port by the Spout team of a C++ lib. I don't see vecmath in there although it appears to have some of its own internal math...
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