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  1. Cervator

    Another stable build out, Gradle magic continues

    Another stable build out, Gradle magic continues
  2. Cervator

    Resolved FPS drops

    Documented in an issue a performance issue I just hit that might relate to this? https://github.com/MovingBlocks/Terasology/issues/1027
  3. Cervator

    Resolved FPS drops

    Oh, good point, the mesh fix might not be in the latest stable
  4. Cervator

    Resolved FPS drops

    Hi DareO ! We recently closed some leaks that'll slow the game down over time, but there are still some present. Could you get us some details of what you're doing in-game, and maybe note what the top activities are with debug details on? If you press F3 then F4 you should see debug stats...
  5. Cervator

    Oculus Rift dev kit #2 is out

    This is a update to the version they did in the original Kickstarter (the version begla has) and it sounds like a pretty substantial improvement, even has a little external sensor for better positional tracking http://www.oculusvr.com/blog/announcing-the-oculus-rift-development-kit-2-dk2/ It...
  6. Cervator

    Setup a proper Terasology game server instance

    We could totally do this on our primary webhost, it is very beefy and mostly idle. What we'd need: Add just a little more polish to headless to make it truly usable - this might just be better graceful shutdown when catching an escape character in the terminal running it (like a screen session...
  7. Cervator

    [LoT] Land of Terra, Rogue-like gamemode.

    Sounds very ambitious and cool, also somewhat daunting, nicely summarized with the :) I think a lot of us want to play this, in subtly different versions. It is a long journey getting there spread across many, many, modules, and hopefully many contributors as well. While I wish you the best...
  8. Cervator

    Tweaking Machines

    Very nice! I love how fast progress can work like this :-) I especially like how you actually have a rotating shaft furthering the power rather than some single magic block and cables. What next, working watermill? :D Will post this around on the social networks early tomorrow. Can I put...
  9. Cervator

    Tweaking Chunk Storage

    When I think "super chunk" it makes me think of large servers and segregating distant data. Like two players on different continents - seems like in that case they wouldn't have to share the vast majority of entity data. Still some global stuff like chat, but at that scale you could probably...
  10. Cervator

    Skysphere

    Thanks for getting this post in! This area is wide open for interpretation - there is no set rule for where any single world in Terasology actually exists, it could be a planet, a moon, a strange extra-dimensional plane, a cubic planet rather than a sphere, etc :-) Pretty much everything you...
  11. Cervator

    Tweaking Chunk Storage

    Hey manu3d :-) Good timing - Immortius recently started work on vertically stacked chunks, so this area is in a bit of flux right now, including in particular the sunlight algorithm. He can probably provide the best details and there's code in a branch on GitHub Haven't heard of OpenVDB...
  12. Cervator

    WIP [TtA] Throughout the Ages - General Art Discussion

    Good stuff, keep it coming! You did the bucket one, right? The screenie I saw with it gave me an instant flashback to the dye buckets from Ultima Online, many good memories, not a bad reference to have! Showed it to a friend with a vague "catch the reference!" and he immediately asked if it...
  13. Cervator

    Archived Thread Prefixes and Labels

    Skaldarnar - Oh hah, I didn't even realize I hadn't thrown Logistics at you yet :D Marcin Sciesinski - in the beginning I made "World" to cover both world gen and world content, back when we didn't have much mod/module action going yet. We need a "Modder" badge for sure. Pinging SuperSnark :D...
  14. Cervator

    Best Practice - Module Scope and Content

    I think it'll be hard to split this from the other discussion :D One alternative line-up I see is something like the following - although I'm not sure it is good for anything beyond material for discussion: A game mode lineup like WaS right now - focuses on a central "spine" of a game mode...
  15. Cervator

    Archived Thread Prefixes and Labels

    Thanks for taking the initiative to start this - been on my list on a long time. Am eager to dig in and apply some stuff and come up with more, but still uncharacteristically swamped. Soon(tm)! :D Definitely also relates to general forum organization like incubator vs modding, modules vs game...
  16. Cervator

    Chest Inventory Slots

    Just a stab in the dark but my guess would be a misplaced or missing comma in the list of inventory slots. But yes there is little we can do without a quote block containing the updated file along with the error message :-)
  17. Cervator

    Tweaking Stackable Chunks

    Screenie splashed all over our social networks - nice work! :D Curiously, would an event-based generation system work for "smaller" world features like trees and cities? Where individual blocks matter, unlike rivers, ravines, and such. Big stuff generates during the main phase dealing with...
  18. Cervator

    Archived Advertisement Page

    Wouldn't make sense yet, IMHO, akin to how we don't have monetization enabled on Youtube. Until there's actually a potential source of income to it, as well as a purpose for the income I'd rather keep everything "clean" :-) Even the donations we get we don't actually use for anything (note to...
  19. Cervator

    Clockwork Empires

    This one has been around in heavy development for a long time, and is very impressive, especially in the humorous dev blogs - I got linked to a particularly nice one and wanted to post a couple here :) http://www.gaslampgames.com/2014/03/05/pickle-that-fungus/...
  20. Cervator

    GSOC 2014

    Thanks for the constructive posting everybody - I got stuck away from this for a little bit :-) Here's the feedback I recorded during the meeting, where we made an impressive showing IMHO with no less than 6 of us in channel at once, leading to some amusement trying to get us all voiced. We...
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