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  1. Cervator

    Project Logistics Arc

    Mike Kienenberger agreed and I already realized that since my last post (actually before falling asleep that night, heh). I was still stuck on thinking I had done stuff with more quirks than Gradle could handle, but it is totally fine with us using our own arbitrary format so instead imma put...
  2. Cervator

    Modularize flower generation

    Bump! I wanted to mention in here that we talked about this on IRC a bit today (helps to keep the forum updated too!) Marcin Sciesinski has been working on something functionally similar inside the game in rendering fluids within liquids buckets, which involves a layering of sorts. He thought...
  3. Cervator

    Server Port

    Heyo Nickruig - try 25777 :-) I grabbed it out of org/terasology/engine/TerasologyConstants.java although in a somewhat old workspace on my laptop. I'm not sure if it is configurable outside of the code yet.
  4. Cervator

    GSOC 2014

    Yep, I'm waiting for the meeting to find out the exact reason. It could be as simple as not enough space - there are a lot of noteworthy orgs in the list.
  5. Cervator

    Resolved Not detecting all of RAM

    I'm kinda surprised we bother checking for available memory at all? Rather than just pass the memory parameter blindly :-) Maybe it would be nice to estimate a good starting value based on the system, but leave the selected memory options wide open?
  6. Cervator

    Resolved Not detecting all of RAM

    Interesting! You might want to file this as an issue on the Launcher issue tracker and include a screenshot or two :-)
  7. Cervator

    Project Logistics Arc

    Had a decent time with Gradle, Jenkins, and Artifactory over the weekend. I've set up a complete testing framework in parallel from our usual jobs: http://jenkins.movingblocks.net/view/Nanoware with matching forks on GitHub That includes the whole WoodAndStone / Throughout The Ages line-up...
  8. Cervator

    Inactive Liquid Simulation

    I think it is more of a question if somebody will run with it and actually do it - there is a ton of good papers and ideas out there, thanks for digging up that one :-) Your ripple point I take it is akin to the current simulated waves (still based on what blocks are water) could also simulate...
  9. Cervator

    Project Logistics Arc

    .. uh, that was sort of anti-climatic. Was getting re-acquainted with the outstanding Gradle issues, like not being able to load the project in IntelliJ via Gradle. Noticed a stray error with just a tad bit more info than I remember from the past, related to Gradle getting lost in the JDK home...
  10. Cervator

    Implementation Cities

    I know, but we gotta put them to actual use in those roofs! :D I don't remember a corner staircase, might be one of the few we're missing
  11. Cervator

    Implementation Cities

    Nice! By the way reading this reminded me that we did get support for double sliders added, are you taking advantage of that yet in the config? Also, it might be an idea to use stair shaped blocks for roofs sometime, if you want slightly less blocky roofs. Could probably add a corner stair...
  12. Cervator

    Archived terasology graphic error

    Thanks for the log file :-) These are the errors: Unfortunately there are no more specific errors listed we can really look at, so I suspect this is just from age of the card :-(
  13. Cervator

    Archived terasology graphic error

    GeForce 7300 GS is from 2005-2006, and WinXP .. well, the computer might just be too old, sorry :-( There's a small chance Terasology.log might have one or more errors we can fix, if you can find it and attach the file here, but it isn't very likely
  14. Cervator

    Archived Background Images on Splash Site

    You are correct - those screenshots are aging and the site maintained by us :-) The site content lives at https://github.com/MovingBlocks/movingblocks.github.com including the screenies If you want to take a few nice ones and post them here feel free! There is a big (but also sort of old)...
  15. Cervator

    Archived terasology graphic error

    Thanks Wolfgange - yep, moved to support, and more details needed please Gaming4me32 :-) Age of your computer and whether you have your latest graphics drivers are also important.
  16. Cervator

    Project Logistics Arc

    I pulled what use I could find out of my temp applet working directory from some while ago https://github.com/MovingBlocks/FacadeApplet/commits/master I had pulled out an old build.gradle for the root project before The Great Convergence when we had the applet's index.html somewhat generated...
  17. Cervator

    Hello!

    Oho, a rarer OS combo? Potential for both great challenges and great disasters! :D Generally I think we want to stay away from injecting any complexity to support something like Java 6 - in particular because we don't control our dependencies so if just one requires Java 7 no amount of...
  18. Cervator

    Project Logistics Arc

    Yep, agreed - forum is good for discussion and forming documentation :-) Still more stuff to do like connect everything to Javadoc better. I am tempted to be evil and configure Checkstyle to demand Javadoc everywhere that's sensible.
  19. Cervator

    VoxelShop (Voxel-Editor)

    flux - FYI here's the commit doing the shape thing Immortius said he'd do, adding display name to the existing exporter :-) https://github.com/MovingBlocks/TeraMisc/commit/7fdb8bbb03fa0927f802fa7cc85536e618cca344
  20. Cervator

    VoxelShop (Voxel-Editor)

    Probably because I totally forgot about it (that we had wiki) and had him searching the forum for documentation, haha
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