Search results

  1. Cervator

    Inactive Flying system

    To start: Install IntelliJ Install GitHub for Windows or git clone https://github.com/MovingBlocks/Terasology.git gradlew createModuleMyFirstModule gradlew idea Add a 16x16 block png under that module's assets/blockTiles/auto directory Run game and ask the console for your block with giveBlock...
  2. Cervator

    Inactive Flying system

    Sounds good to me, in the past somebody also referenced the neat glider in Cubeworld. It might be a while until WoodAndStone reaches the aerial age though! :D It shouldn't be too hard to do either. But somebody needs to do it, and hopefully in a novel fashion :-)
  3. Cervator

    Headless support

    Here's one bit that might then relate to that - currently the PC Facade is responsible for starting the PC application. I know the headless fun is all happening in engine, but the idea of Facades was that they'd be responsible for setting up / configuring the active front-end for the game, so on...
  4. Cervator

    Archived Generic Pluggable World using AnotherWorld

    Not sure if I'm missing something, but with world gen already at the specific classes level (the assortment of different classes in AnotherWorld) ... aren't we just wanting another world (or worlds) that use similar classes just with tweaked config? Or is just the class structure in place and...
  5. Cervator

    Archived Generic Pluggable World using AnotherWorld

    Oh my interest is more at a design level, I doubt I'll have time to apply it anywhere. I just want to push us towards having a great framework :-) My understanding is that AnotherWorld is already a generic and pluggable world module - so what if anything are we really aiming to put in another...
  6. Cervator

    Implementation Cities

    Not currently but sounds like a plan :D https://github.com/MovingBlocks/Terasology/issues/898 Also: I see what you're doing there msteiger ! Very cool :cool:
  7. Cervator

    [WaS] Tech Tree and Crafting Concepts

    Yeah TFC seemed very realistic and was one mod I checked out in single player once, while Tinker's Construct was the one in Hexxit with neat gameplay but maybe not quite as accurate Better Than Wolves I keep hearing about but have not actually had the chance to try. We need to start having...
  8. Cervator

    Archived Generic Pluggable World using AnotherWorld

    Marcin Sciesinski - thanks! That sort of overview was exactly what I was fishing for :-)
  9. Cervator

    Archived Generic Pluggable World using AnotherWorld

    Badgering of Marcin Sciesinski shall continue till he posts in this thread to help support this worthy effort :D There are a lot of old world gen threads floating around, it might be good to do a summary post here with links for extra details. A lot related to the different phases of world gen...
  10. Cervator

    Stable build 30 out - yay content!

    Actually aimed to get this out two weeks ago getting back on 2 builds per month but we hit a crazy activity peak with several major systems getting merged in and tweaked on a bunch. Still not exactly the most stable build ever but amazing amount of new (or old) working content modules :-) Full...
  11. Cervator

    WIP [Icons] Weapons (64x64)

    In other words making an axe at 64x64 and relying on the game to shrink it to 32x32 if needed is not as reliable as making both a 64x64 as well as a 32x32 :-)
  12. Cervator

    The Bleeding Fingers Contest

    Voted and shared on FB :-) And nice work! :D
  13. Cervator

    Tweaking NUI

    We'll add more badges later :giggle:
  14. Cervator

    Tweaking Pathfinding

    All the related systems are getting sort of confusing for me (naming/function related), I must admit. I think we need a diagram for great justice! I think I mentioned pondering how the Tasks repo (meant for "quest" type scope - like "Go forth and establish a new colony!" would probably be a...
  15. Cervator

    Tweaking NUI

    Posting just to point out Mike Kienenberger now magically has a GUI badge :D
  16. Cervator

    [WaS] Tech Tree and Crafting Concepts

    Was talking to Marcin Sciesinski on IRC and he was working on a diagram for the tech tree you climb in WoodAndStone: https://cacoo.com/diagrams/elqwy2OvjzixOZOR The tree can branch out a lot though so I suggested a thread for ideas and feedback might be a good idea :-) WaS is meant as a...
  17. Cervator

    Archived Module Improvement Arc

    Got an example or two of how something looked in the old way and then the new way? I didn't trigger anything despite messing around with WoodAndStone, Miniions, and Portals, but would be good to know if we do run into something soon :-)
  18. Cervator

    WIP [Icons] Various Items .... :o)

    metouto - the right/left click thing is a forum issue. You did it right - don't worry :-)
  19. Cervator

    WIP [Icons] Various Items .... :o)

    I dunno! Maybe by re-attaching an image of the same name it goes screwy somehow. Or yeah some sort of thumbnail conversion :-) A later version of Xenforo might have that fixed - development was stalled for quite a while due to legal issues (long story but XF was created by a few guys splitting...
  20. Cervator

    WIP [Icons] Various Items .... :o)

    Interesting - if I right click the image metouto attached and do stuff with it I get the white background 100x100 version. If I left click it to open it in the Xenforo image gallery thingie then I get a 256x256 transparent image that downloads correctly at 8 kb :-) The old Oreon icons are...
Top