Search results

  1. Cervator

    Saving assets

    Clever! :-) User generated content will eventually span beyond BTs so we probably need a solid option to support it. Other possibilities include custom blocks (user makes a new block of a particular shape in-game, like by shrinking a multi-block structure, and wishes to save it), the idea of...
  2. Cervator

    Archived Problems with game

    Yeah that's a video card issue :-) By the way we have a whole support forum - I've moved this thread there. Being that there's a whole forum for it one thread per issue is good and fine :geek:
  3. Cervator

    Headless support

    I remember we had a "slicing" prototype prepared quite a while ago that would show the world as of a particular y height but cut out everything above (it was a fixed camera thing but still 3d). Maybe a 2D tile view like that for the true DF style would be more handy when you want an alternate...
  4. Cervator

    Vacation yay! Why still need sleep?

    Vacation yay! Why still need sleep?
  5. Cervator

    Tweaking Machines

    Nice! Posted to our social networks :-) Would you consider the Machines module stable enough to include with the game download?
  6. Cervator

    FAQ submissal

    O hai Skyrannus ! Seems this thread got lost for quite a while :-) Anything "not working" is really more of a support question as we will need to fix it! Are you hitting any issues or just coming up with questions? As for whether it is Minecraft ... yeah okay, we probably should answer that...
  7. Cervator

    Archived [Texture] Clear Window Panes (full, 1/2, 1/4) (16x16)

    Threads merged :-) No clue what HVS Noise is but okay! :D Windows might be tricky - less than a full block would need a block shape too, and I'm not sure how the transparency would work in all cases. But we should test it sometime.
  8. Cervator

    Tweaking ChangingBlocks

    Added a tiny fix and made the Crops branch using this live! Yay growing plants!
  9. Cervator

    Archived [Plant] Milk & Coffee

    Hot coffee and cold milk now available! Thanks metouto :) I also fished out the enabling of growth Mike Kienenberger added to Crops, so they grow with the ChangingBlocks module enabled - also reason why the 7 versions are slightly out of whack since a couple grew already ;) In other news...
  10. Cervator

    OreGeneration

    Marcin Sciesinski has a tentative integration of this working, temporarily housed in the WoodAndStone module and the associated test world gen until we can get it set up in its own module. Pix! (In case you haven't seen them on our social networks): Even got the idea to make snaky caves...
  11. Cervator

    Tweaking Machines

    Cool to see this coming, any plans to integrate with BlockNetwork, Signalling, or indeed the crafting in WoodAndStone? You seem to be a little higher up the tech tree, so maybe a natural progression thing :-)
  12. Cervator

    Archived Module Improvement Arc

    Reporting issues as requested! :-) Hit a few, including on trying to spawn a creature in Portals. The logging seemed pretty useful from its level of detail: java.security.AccessControlException: Module class 'org.terasology.portals.DefaultMobFactory' calling into...
  13. Cervator

    Maintenance Seasons

    Done! https://github.com/Terasology/Seasons http://jenkins.movingblocks.net/view/ModulesPending/job/Seasons/ Admin team created with you in it Whenever you need a repo like that just let me know :) Note: Try to get the latest template version of .gitignore and module.txt (if you don't...
  14. Cervator

    WIP [Icons] Various Items .... :o)

    You might not need to redo the x64s, but try to re-size and save a copy at x16 to get an idea of how an x64 will look in-game as an icon. The x16s above now look great still :-) Items like swords and hammers will likely look good with a transparent background. Images with a lot of separated...
  15. Cervator

    WIP [Icons] Various Items .... :o)

    From just now on IRC - and yeah maze, mini, and move to look great, although I'm not sure how they'd look in the toolbar with transparency, need to test sometime. Might need a background :-) synopia could use icons for: Spawn here (icon, so it'll get displayed pretty tiny, won't be able to...
  16. Cervator

    Maintenance Seasons

    Spiffy :-) Want to have this live in a formal Terasology/Seasons module on GitHub? Will put you in its admin team. Or if not we can mirror it to still have it in the official lineup :-)
  17. Cervator

    Suggested Optional or supported modules for a module

    I was just thinking we needed to have this discussion, and then it popped up while I wasn't able to keep up with the forum for a few days :D Crops was my example module as well, wondering if we'd put ChangingBlocks definitions into it or if we'd have a farming module (a "middle module") that...
  18. Cervator

    Interested in Contributing

    Welcome back, by the way! I remember your avatar from what seems like long ago :D Good to see you get set up to code and keep the suggestions coming :-)
  19. Cervator

    Gametype: ExBlocksion

    We need a "confused" rating for this latest post - not sure what you mean :-) The fate of the Core module is likely to fade away into more specific modules over time. It is just a good intermediate dumping ground from stuff getting extracted out of the engine. Some of said modules will help...
  20. Cervator

    Backlogged Planet Mod

    Space and planetoids have definitely come up, and Immortius has an old demo floating around of a large sphere made up by slightly warped blocks. We also talked about the idea of truly cubic planets with gravity just adjusting accordingly (there's a neat MC mod like that too) Probably will end...
Top