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  1. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX, BGM - New Stuff** I like Dimlight quite a bit now, especially the name :-) The fire SFX is a 0 byte file, bad upload? Nice explosions, think I like 5 the best, has a nice bit of "pieces of rock falling back to hit the ground" to it. I wonder how well that times with an average...
  2. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX, BGM (Compose & Produce) Huh, okay. I thought WAV would be the smaller one. Shows what I know :-) If quality is near identical and OGG is smaller that's a pretty solid push toward 100% OGG. Immortius - you out there somewhere with any follow-up thoughts since you seemed to have some...
  3. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX, BGM (Compose & Produce) Honestly I don't know that we've even thought about what makes the explodey go boom. It really is more of a for-fun debug tool that likely won't be in the actual game in its current shape. By then it might be a more normal TNT block approach, or something with a...
  4. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX, BGM (Compose & Produce) Great - that's perfect. And yeah, no rush on any sounds so far :-) Will keep the minor adjustment request potential in mind when we actually get around to implementing said sfx! :geek:
  5. Cervator

    Inactive Organic Growth Simulator

    Okay! Bit more replying here before I go to bed way too late already :-) Yes, there is nothing quite like tweaking the code and immediately seeing the effect in-game. Feel free to tinker with the L-System and just contribute some other rules right there that make other interesting trees. As an...
  6. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX, BGM (Compose & Produce) Yep, that's a whole category I missed, UI sounds! :mrgreen: Thanks for all the details and initiative! Looking forward to more stuff :-)
  7. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX, BGM (Compose & Produce) That was fast! I really like the new Underground track in particular, very nice... flow? :-) That's one quirk here - I don't know a thing about music or providing constructive criticism. So I don't know if I'm even qualified to really provide feedback other...
  8. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX, BGM (Compose & Produce) On formats - I'm honestly not sure. IIRC MP3 is problematic due to an encoding issue for open source projects? OGG seems free of encumbrance, but I don't know if it is a super solid format. The existing small pieces of music we have are more than a meg each...
  9. Cervator

    Inactive Organic Growth Simulator

    Great to hear the news! Yeah, code would be great, and probably not that hard when you are through the maze of initial setup :D I'll have more feedback for your post later - 1 am here though, been a long day, I'll be sure to get something up tomorrow!
  10. Cervator

    SFX Factory - Other Side: Complete

    Re: Compose & Produce Aha, okay, now we've got a topic discussion thread on audio needs! Great. I just posted a reply over in Contributor Introductions :-) I'll leave this to hopefully grow further tomorrow - right now it is past midnight and I'm half asleep already! Edit: Oh, here's a...
  11. Cervator

    Inactive Organic Growth Simulator

    Great material! Lots of interesting trees. Still on board and looking for more, especially how to implement / how an alternative to L-systems would work :) I can see some of the definitions would look in Groovy already for the actual benefits (like fruits, and to some extent growth speed and...
  12. Cervator

    Inactive Organic Growth Simulator

    Edit: Moved to Incubator, Suggestions as an inactive initiative awaiting a curator Name: Organic Growth Simulator Summary: A more advanced growth simulator for plants, or series of different simulators Scope: Engine work needed to support, but technically core content? Current Goal: Port the...
  13. Cervator

    Archived generals ideas for the game and posible bugs

    On falling trees I'm expecting we'll have a way to make trees "degenerate" when the trunk is cut in some way - although we may not have a lot of fancy options like a clean sideways tumble since we're all about squares and physics-enabling lots of blocks at once kills performance. I don't know if...
  14. Cervator

    Archived generals ideas for the game and posible bugs

    Re: generals ideas for the game Hi there! Several of the things you mention are on a list somewhere, there are just so many suggestions and a limited amount of time per contributor to implement, especially here over the holidays :-) I'll be sweeping back over these threads in a little while...
  15. Cervator

    Archived Multiplayer

    Plans, yes! :) Timeline, not so much yet. We're still focusing on fundamentals while keeping an eye out for any useful frameworks we might be able to use for multi (and contributors interested in helping). After the current minestone is done and we have the applet working again I'm checking on...
  16. Cervator

    *** How to use this forum ***

    Other prep Other ways to prepare for contributing to Terasology (or just have fun with related topics): Play Minecraft- that one is pretty obvious, since it what really inspired us to get off the ground. There is no hiding what the break-out game in this genre was, and we fully respect our...
  17. Cervator

    Rasmus 'Cervator' Praestholm

    Name: Rasmus 'Cervator' Praestholm From: Tallahassee, Florida, USA. Originally from Denmark Social: Cervator (GitHub, Twitter, GTalk/G+), Rasmus Praestholm (FB), Cervator22 (Youtube, y u no save my nick, wah) Skills / Tools: About a decade of Enterprise IT experience focused on Java development...
  18. Cervator

    *** How to use this forum ***

    This forum is exclusively for existing and potential contributors to introduce themselves, give a bit of background, note interests, related skills, and so on. Please use the other forums for any other topics. If you're interested in becoming a contributor for Terasology, you're in the right...
  19. Cervator

    Here we go...

    Yay three! Now we're enough to form sub-groups. Or re-enact blue man group jokes anyway :-) Nice to finally meet you properly, Adeon / small-jeeper :mrgreen:
  20. Cervator

    Here we go...

    Should! Best for when there are more than the two of us tho :D
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