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  1. Cervator

    WIP models / concept art / creature system

    Are they in Java or config files? I figure like blocks we should strive to eventually make it possible for players to define their own extremely easily by simply providing a plain text config file (so far usually a Groovy super props file)
  2. Cervator

    Archived Help

    Hehe, no worries! I can now look at the pastebin log and it doesn't look like you had any shaders misbehave. It might just be that your machine is at the bottom end of what the current not-super-optimized code can support :-) I don't really need the F3 debug info, but thought if you had it up...
  3. Cervator

    SFX Factory - Other Side: Complete

    New request! Block-to-block impact noises (might be similar to block mining/digging noises?). The railgun is great, but the shower of physics-enabled blocks lacks a little something something when they rain down a hillside or land all around you... Not actually sure if we can trigger events on...
  4. Cervator

    WIP models / concept art / creature system

    Re: models / concept art Behold! Photographic evidence of my theory that the snazzy dwarf model reminds me of Jake the Dog from Adventure Time: Which is also a terrifying reminder of why I don't do art. Even yellowed over the eyes and failed to black the nose/eye rim. But I'm at least trying...
  5. Cervator

    WIP models / concept art / creature system

    Re: models / concept art Great stuff - I'm limited to view that from work, but caught a really nice vibe off the model. I can somehow just picture those little guys darting around a DF-like base :-) And at 300 polys it'll take a few of them to rival the terrain poly count... Very curious to...
  6. Cervator

    Archived Help

    ... so I shot myself in the foot on that one, forgetting that pastebin is blocked here at work :mrgreen: Yeah we have quite a few tweaks to pull before arriving at consistent performance across many different machines. I wonder if your memory might also be a bottleneck? Especially if the video...
  7. Cervator

    Archived Help

    Hi Wolfgange :-) The best thing to help us figure out what your problem is should live in the /logs subdir in the directory you ran Terasology from. Usually your video card (what is the exact model?) doesn't get along with some of the fancy shaders. Although in recent versions the game should...
  8. Cervator

    Backlogged Another liquid .....

    Ahh, the idea of having to fill an acid moat beaker by beaker.... woo! :D
  9. Cervator

    Backlogged Another liquid .....

    I think that's a good example, was also thinking mudslides and such. All great ideas, now we just need patience and help building the next gen liquid system :D
  10. Cervator

    Backlogged Tar Pit / Underground Oil Deposits

    Oil deposits are planned as a central resource for sure, lots of additional stuff there. Hadn't thought about tar pits though, but that's a great idea! I was hoping to find other natural "liquids" to place in the world other than water and lava! :mrgreen:
  11. Cervator

    Archived an idea.

    I haven't thought much about pre-world story in the game. Mainly generating some degree of story moving forward dynamically from the world. But a Dwarf Fortress-like living world with centuries of generated events would be nice. I don't even know who the player is or why you'd appear in the...
  12. Cervator

    Archived winter vs summer

    Not implemented yet, but seasonal changes would be cool. It would take some work tho :-)
  13. Cervator

    Archived Running on Ubuntu 11.10

    Not here, tho I could try to run it on Fedora. One fellow posted on Facebook just yesterday with an Unbuntu setup:
  14. Cervator

    SFX Factory - Other Side: Complete

    Good stuff. Other Side is now available in-game! I'm thinking about setting us up with a utility repo on GitHub for stuff like draft versions of audio or other "parked" stuff that isn't yet / shouldn't be in the main source tree. That would trivialize file sharing and keeping the incremental...
  15. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX Factory - v0.2.3 (Other Side BGM) I concur. Ship it!
  16. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX Factory - v0.2.1 (Other Side BGM) Ooooh. Suspensey!
  17. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX Factory Cool, thanks! Keep up the good work :D And maybe at some point we can get some more people to participate in this most epic thread in the forum *cough*whereiseverybody!*cough* - I'm getting better at expressing myself about music but don't want to be the only voice providing...
  18. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX Factory Okay, pretty sure I like this version, and I think it reminds me more of the 1st version now. But hard to be sure without prior versions, can't compare to 2.0 either :D I think it might be a great benefit to have the differing versions accessible for comparisons and tweaking...
  19. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX Factory Yep, definitely could pick up some of the same feel, but having a hard time determining whether I actually liked the original more - with just that one apex tweak possibly making it perfect :-) I'll have to have another listen tonight tho, I was in a loud room and not able to...
  20. Cervator

    SFX Factory - Other Side: Complete

    Re: SFX Factory Played it, but having a hard time recalling how the first version played in comparison. Is it possible to keep each version available separately?
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