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  1. Cervator

    Resolved Terasology fails to launch

    Great! Happy to see you got it working :-) Keyboard support - planned, just needs to get done: https://github.com/MovingBlocks/Terasology/issues/214 Window sizing - maybe we need to add that aspect ratio note here? https://github.com/MovingBlocks/Terasology/issues/194 Pull from develop -...
  2. Cervator

    World Theme and Backstory

    Tech vs Magic as two initial factions to kick off everything sounds good to me :-) Easy enough in eventual multiplayer to spawn a new world with two Portals in it, fairly distant from each other, and spawn the player at the appropriate one - which becomes their "Spawn Village" in MC terms, the...
  3. Cervator

    Animals and races

    Yeah I like the idea of ambiance mobs :-) Metouto: Exactly who the player is hasn't really been decided yet. We don't technically need to until multiplayer, as you don't look at yourself much in single player (although IIRC we do have a camera function to allow that) so you don't really need a...
  4. Cervator

    World Theme and Backstory

    We're picking a very broad theme anyway. The exact implementation would be up to who we have available with a desire to do exactly what. We could try to pick a more exact direction within the overall theme and be boned if nobody feels like producing it. I don't want to force anything that...
  5. Cervator

    Animals and races

    Yep, sort of. Tameable = true/false might be too narrow (see the discussion over in the world theme thread). Needing a very exact item might be too narrow. Who is trying to tame the animal, and do they look friendly? Is the animal in a shape where it'd be receptive? What food types might the...
  6. Cervator

    Resolved Terasology fails to launch

    LWJGL update is in! 0x0 would you like to test the latest build / pull from develop? http://www.movingblocks.net:8080/jenkin ... erasology/ https://github.com/MovingBlocks/Terasol ... bc7301f96e
  7. Cervator

    World Theme and Backstory

    Hehe, yeah, trying to balance my responsibilities with also trying to keep up here has me staying up till 1-2 am on weeknights when I probably shouldn't - but hey, I'm hopefully still healthy enough to survive partially off 5-hour-energy for a few months :lol: I think we're in agreement on...
  8. Cervator

    World Theme and Backstory

    Hear hear :-) I keep seeing references to Arcanum, and have seen it now and then online and even in stores. I wish I had enough time to spare to actually play it - you can get it online for the magnificent sum of $6: http://www.gog.com/gamecard/arcanum_of_ ... ck_obscura Not that I really have...
  9. Cervator

    Archived Villages and AI

    Google is your friend :-) First hit for "Java game tutorial": http://zetcode.com/tutorials/javagamestutorial/ Another one over here: http://javaboutique.internet.com/tutori ... ogramming/ Both go through some very basic concepts that are general to game projects. Going through them would be a...
  10. Cervator

    Animals and races

    This is a more useful topic as we're close to needing to put NPCs in the world. It somewhat depends on the flavor picked over at viewtopic.php?f=4&t=260 - where I'm favoring vanilla fantasy for starting out (with a solid interest in adding some steampunk mechanics later) Note that we don't...
  11. Cervator

    Archived Villages and AI

    Again, it is too specific, too soon :-) Picture having hundreds or thousands of people playing the game, over many individual worlds, not just a single person once in a single world. Picture having a large world to fill with content that all needs to flow together smoothly, all needing lots of...
  12. Cervator

    Archived Villages and AI

    Village is still tricky due to the multiplayer approach. Imagine 50 players spawning in that same spot, over a few weeks, all getting the same story, despite the area radically changing as other players build stuff. Or 500 over a few months. Or the same player over a dozen different worlds. It's...
  13. Cervator

    Archived Villages and AI

    Hello GoldenDragon, and welcome! We have plenty of ideas already, but not so much the time to implement them all :-) 1 - There'll be something by the starting location eventually, maybe a fancier portal for starters. Quests are tricky since this is a procedurally generated world, although they...
  14. Cervator

    World Theme and Backstory

    Sounds like a great mod tho :P
  15. Cervator

    World Theme and Backstory

    Call me boring but I like the fantasy angle. Spiced with some steampunk here and there. I think something like Scifi or other radically different themes would be too far off the base - although pieces of it could easily make it in, and full-game content mods could take it wherever the engine...
  16. Cervator

    Resolved Terasology fails to launch

    Aw, I applied the update locally but it looks like we need to make our own tweaks to be able to use the latest stable LWJGL build (2.8.3) :-( Menu opened fine, but I crashed on the fast-forwarding world step - might need Begla or another 3D wizard to look at this one and find out what we need...
  17. Cervator

    World Theme and Backstory

    That almost reminds me a bit of the hot topic of extensibility these days and "modding" from inside the game itself. The "core" game would come prepared with a flavor (of whatever type and setting we pick for core), then there's a mode available (like "survival" but "DM mode" instead) where you...
  18. Cervator

    World Theme and Backstory

    Fully agreed! Actually with Stuthulhu (who is an official anthropologist! He's got a degree and everything to prove it!) I've discussed how to define races in term of fundamental traits like ethical tendencies and such. There's a little bit of that in DF (cannibalism being the prime example)...
  19. Cervator

    World Theme and Backstory

    In case anybody is wondering, Marc here has been working behind the scenes now and then on the social angles and is also into story stuff as you can tell :-) Steampunk has come up before, several have expressed interest, and it meshes well with the sort of mechanics systems I look forward to...
  20. Cervator

    Resolved Terasology fails to launch

    Progress indeed! Your newer natives have now fixed that issue, and you are correct that the jar is what needs to be placed somewhere now - namely inside Terasology.jar in the lib directory :-) You can try that but we should probably look to upgrade LWJGL "properly" in the codebase itself. Just...
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