Search results

  1. Cervator

    World Theme and Backstory

    Interesting stuff, very nice and appreciated :-) Yeah, also scratch my use of "minions" to mean anything other than "useful NPCs or even PCs" - the exact details of the relationship could be very wide and open for interpretation woodspeople - that thought space / graph idea might be very...
  2. Cervator

    Archived Teresology error

    Yeah unfortunately the error there tells it pretty straight - your GPU (video card) isn't new enough to support some of the fancy graphic features Terasology currently uses :-( It is possible a video card driver update might help, but that's not a guarantee. Most newer cards (last few years)...
  3. Cervator

    Inactive Books

    Cool. Didn't catch that event.getItem() actually returned the entity ref, had thought it would be the name for some reason. I've removed some todos / tweaked comments further - thanks!
  4. Cervator

    Inactive Books

    Okay, I've started more thoroughly walking the code to eventually approach the problem with books. In doing so I'm adding comments and doing minor tweaks for clarity when I think they make sense. Immortius - could you review real quick (pretty minor) and make sure I'm not misunderstanding...
  5. Cervator

    Animals and races

    I might be stuck on the big happy-looking purple dog, or I might have had too much MLP exposure with bright primary colors :D
  6. Cervator

    Inactive Books

    Thanks! That helps :-)
  7. Cervator

    Inactive Books

    Okay, getting a chance to look at this now that the code is on GitHub :-) https://github.com/bi0hax/Terasology/co ... 976f7690f4 What sticks out to me is that the scenario between books and chests differs - I wonder if something isn't flowing right in the book example. Some thoughts below, all...
  8. Cervator

    Animals and races

    Very nice! And pretty cute too :D I like the style and agree that those would be great for keeping the "semi-organized" ("minor"?) races away from being too human. At the same time I have a bad tendency to like just about everything :mrgreen: And yeah, the thing about drawing faces rather...
  9. Cervator

    World Theme and Backstory

    Hello, eleazzaar, and welcome! Yep, very apt feedback, thank you. I think we're roughly going for that, especially with tech level. Not sure entirely on races, there are a lot of options, but we might be more at the whims of whatever races we'll have contributors willing to work on - which at...
  10. Cervator

    World Generation

    Glasz is also working in that area - https://github.com/MovingBlocks/Terasology/issues/233 :) Prototypes and algorithm tinker all day long as you see fit. The eventual system we need for the world needs to support a few different scenarios: 1) Good old fashioned infinite world. This would...
  11. Cervator

    World Generation

    Finite worlds like that are a distinct possibility, likely as an option down the road :-) https://github.com/MovingBlocks/Terasology/issues/185 Begla mentioned having some existing work in C# on that as well There's also some tinkering going on for advanced world gen over here...
  12. Cervator

    WIP models / concept art / creature system

    Bump! Crosslink to new fun with concept art over in general: viewtopic.php?f=5&t=306 And a curious concept art request / feasibility question! The Cube Village people from Adventure Time :mrgreen: http://adventuretime.wikia.com/wiki/Cube_Village (easy to make something similar, but face...
  13. Cervator

    Inactive Books

    The return is needed in plain Java, it isn't automagically returned as in some shortcut-happy languages like Groovy :-) Next up: Using the returned EntityRef for Glory and Science!
  14. Cervator

    Inactive Books

    I personally would suggest delaying that part and working on making a book UI work instead, that'll get you into making a BookComponent to hold titles / content / etc and should help you get more familiar with the ES :-) We currently don't have any block in the world that renders based on...
  15. Cervator

    Archived Crafting

    Great - there's some more detailed info on crafting over here :-) viewtopic.php?f=4&t=275
  16. Cervator

    Inactive Books

    We discussed this on IRC yesterday and I liked the idea, great concept that shouldn't be terribly hard to implement. Trickiest part might be the bookcase block showing a different number of books. We discussed metal ingots on IRC a while back and it seemed that making 16 (x material) different...
  17. Cervator

    World Theme and Backstory

    I think the going idea so far is that we'll make the core engine very low level, then provide a few game modes that would more or less be built-in mods :-) The primary idea in here with the tech/magic split might end up being known as some sort of "Tao" mode, pitting two interesting contrasted...
  18. Cervator

    Archived Running on Ubuntu 11.10

    Somewhat of an update - another user reported an Ubuntu issue via IRC and I created an issue for it: https://github.com/MovingBlocks/Terasology/issues/236 Like rapodaca in the very first post in this thread he gets a black screen other than the interface. Yet has a laptop that should be plenty...
  19. Cervator

    World Theme and Backstory

    Neat :D Definitely look like magical goblins, which is nice and novel.
  20. Cervator

    Archived Running on Ubuntu 11.10

    Hmm. From searching around it still seems to most likely be a hardware vs OS vs OpenGL etc issue. Maybe you only crash on a very specific OpenGL feature, especially if that RedPower2 thing did something similar? From your startup log the next thing usually would be spawning a GelCube, and they...
Top