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  1. Cervator

    World Generation

    Yeah I like it - goes well with the portal approach, obviously :-) Also would give us an excuse to do more with the skysphere - since other worlds may have other moons, suns, etc Argh so much to read!
  2. Cervator

    Inactive Potions

    There's always the possibility of a Skyrim-style ingredient-based alchemy system where each ingredient can have multiple effects and you're not sure which they are. Each matching effect between multiple ingredients amplifies that specific effect. So whoops, that steady healing potion you were...
  3. Cervator

    Next week's video update on YouTube

    Good timing, since I'm about to push to master and do a blog info dump about everything that's new - that might be the perfect list of features to then show off :-) And no matter the content demonstrated - need to highlight the tall terrain. I still occasionally just fly up and down a huge...
  4. Cervator

    Inactive Crafting

    Related post: viewtopic.php?f=5&t=326 :-) Yes, we need to encourage contributors who aren't necessarily sure what they're aiming for. If we consider a primary "line" of game modes (that really are just big milestones toward a single ultimate game) core, then we can possibly route people through...
  5. Cervator

    Inactive Miniion

    Yay more stuff! That all sounds great, and yeah, cube minions too :D I pulled the latest and it works well. Only thing I can find at the moment that might be an issue is: 1) 'x' to minion bar 2) Summon minion 3) Select inventory from right click 4) Close inventory 5) 'x' back to normal bar 6)...
  6. Cervator

    Inactive Potions

    I saw another commit hit GitHub - https://github.com/bi0hax/Terasology/co ... 00a75a72a7 - pulled it locally and it didn't seem to crash. Yay? Was able to get myself a purple potion, which I proceeded to wield like a spear :D Left click made it go poof, but I didn't feel like I got...
  7. Cervator

    Inactive Crafting

    I think ironchefpython sums it up well in the multiplayer-centric engine with some mods possibly turning the focus back on single-player. So I'd say that we should put MP first - easier to add time-warping in a mod while simultaneously disabling multiplayer to avoid having to take considerations...
  8. Cervator

    Overdhose

    Hah, non-conformist! Luckily I have a fix for that, magic forum post movement with shadow topic left in place power activate! :D So you get the best of both worlds with a forward in the Dev forum ;-) Glad to have you around, you've already got solid code in the main develop branch, and yeah, we...
  9. Cervator

    Archived Help

    Hey there! :-) Yeah, age may be a factor. Try these two things: 1) Make sure you have the very latest version of your video card drivers 2) Run the game again and copy paste what you find in the log file in the logs/ directory to here (or something like pastebin.com)
  10. Cervator

    Inactive Crafting

    Implemented later for sure, for everything. We might try to aim for a viable single-player "simple" mode just to implement something viable in the near future.
  11. Cervator

    World Generation

    *quietly continues to sit over in the corner drooling over the sheer idea of a ringworld rendered in the Skysphere* That does bring one semi-related thought to mind - adjusting the "big world map" with changes made at the local scope (just for an in-game world map, doesn't need to be fancy)...
  12. Cervator

    Inactive Crafting

    I might still be prone to lapse into design ideas meant for the future state in which we do have full multiplayer support. While there might be some cases where I could see it make sense in a single player DF-style setup, I do acknowledge it would mainly shine in a multiplayer setting, and...
  13. Cervator

    World Generation

    I just see lots of good discussion, no real negative arguing or anything. But then I'm also generally a hopeless optimist :mrgreen: It is a meaty topic and most the stuff here won't make it to outright implementation. None the less I feel richer with the discussion having taken place, so thanks...
  14. Cervator

    Could not get the JAWT interface

    Hmm - the gradlew run would go through all the dependency steps before executing the actual game, while gradlew idea just preps IntelliJ to load the project. Maybe the first attempts to run from IntelliJ didn't hit all the steps right, like shuffling around library jar files, etc. And thanks -...
  15. Cervator

    World Generation

    I'm now tempted thinking about the pre-generated "big world map" in low detail idea + a ring world that can show the big world map in the sky and the chunkified local world nearby....
  16. Cervator

    Inactive Crafting

    As for recipes and their sensibility, I'd like to take inspiration from the blueprint process in EVE (there I go again) where a recipe is a physical component in manufacturing (not just conceptual instructions) and might be researched to improve material efficiency and processing speed. Mainly...
  17. Cervator

    Inactive Crafting

    On a semi-related note, did I ever hawk Legend? It had a super neat magic "recipe" system, especially considering it came out in 1992: http://en.wikipedia.org/wiki/Legend_%28 ... ing_system That reminds me of this discussion a fair bit since you were putting together Runes in this case and...
  18. Cervator

    Inactive Potions

    Concept design seems solid to me :-) Few notes: * Are you sure you want to connect the color of a potion to a type check? Or maybe that's just temporary for ease * Wouldn't you want to do something with the actual boostevent.getInstigator().exists(); check, and before setting charmov? * The...
  19. Cervator

    Inactive Crafting

    On "Craft" - yeah it isn't just minecraft, it is everywhere. I like the idea of using multiple terms appropriate to each activity, some novel or fresher, more than a generic global concept name. Craft could be relevant to one or more of them, but maybe not :-) As for efficiency in the system -...
  20. Cervator

    World Theme and Backstory

    More neatness, yay! I too imagine simple pre-defined face overlays might be easier than a per-part system - at least for the face, maybe more exotic creatures will have features where it makes sense (different tail endings?) As for conflict, then no, there doesn't have to be conflict and I...
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