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  1. Cervator

    World Theme and Backstory

    Oh don't get me wrong, I like magic and totally see it entering the scene sooner or later. I expect to see a lot more than two factions of sentients with just two takes of the same thing :D The reason I like steampunk + indistinguishable from magic tech factions is because it works with a much...
  2. Cervator

    Archived Running on Ubuntu 11.10

    It crashes even with the older stable build? Boo. I'd be concerned then that it might be something unique to your machine, like a poor interaction between OpenGL, your OS, and your video card :-( Got your latest video card drivers? Anything similar needing OpenGL work OK?
  3. Cervator

    Archived Running on Ubuntu 11.10

    Oh sorry about that. I tried looking through the whole thing, but just saw the OpenAL errors and the separate dumps like that, thought they were connected :-) Interestingly enough I just realized I had some of those hs_err_pid2426.log style errors scattered about on my system too, from very...
  4. Cervator

    Archived Running on Ubuntu 11.10

    Interesting. From the game log you're failing to load OpenAL, despite it being bundled with the game now and forced in favor of any non-bundled version. Then the moment a sound generates inside the world you probably crash - that would be my going theory, anyway, not sure why sfx and music in...
  5. Cervator

    Archived Running on Ubuntu 11.10

    Hello xmagicx60! Can you look in the log directory that should've popped up in the Terasology directory and post what's in the log file there? And let us know what your computer specs are, please, especially video card and exact OS :-)
  6. Cervator

    WIP models / concept art / creature system

    Get that elitist guy a monocle, stat! :D
  7. Cervator

    Animals and races

    I think categories like that are a good idea as they give us some general setups to aim for. Whether everything should be put in a "hard set" basket like that I dunno. It might be that there are traits that relate to domestication and a threshold by which a particular player can tame an animal...
  8. Cervator

    Inactive Crafting

    Can we tie that to the coordinate system? A saw cuts a block in half along one axis - x, y, z. Show a mockup of the coordinate system in the UI (add a diagonal line?) and have the user place the saw along the appropriate axis? And work in appropriate terms (height, width, depth)? So saw above...
  9. Cervator

    World Theme and Backstory

    The duality thing might be a flavor, or a beginning to some later phase of development for the game. I think for now we can count it as a placeholder goal simply so we can aim to implement something? We don't have set "Game Modes" yet, but in part that's from not having any actual game yet :-)...
  10. Cervator

    Inactive Crafting

    I suspect we could tweak the UI with some simple pointers. I'm actually very excited about how far we could take such a dynamic approach :-)
  11. Cervator

    World Theme and Backstory

    Haha, nice. Sounds like a potential tagline of ours: "We've got mesmerized cows to milk!" Yeah, maybe I'm too tied to the sandbox model. Shouldn't be anything wrong with a mode with a goal, if it would be a nice feature for some users, I suppose. Persistent world - it already saves on exit and...
  12. Cervator

    World Theme and Backstory

    I might be an idea to do short-term objectives like that, but I'm hesitant to adopt anything that can "win" or end the game, I'd rather just see it as a struggle against the world and whatever is in it, including the other faction. Thriving more than the other guy, maybe getting pointless (but...
  13. Cervator

    Inactive Crafting

    Rai and Jiri at Lungha. Rai of Lowani. Lowani under two moons. Jiri of Ubaya. Ubaya of crossroads, at Lungha. Lungha, her sky gray Sorry, couldn't resist, that "language" was going through my mind reading the complicated recipes :lol: To those uninitiated that's a line from a Star Trek episode...
  14. Cervator

    Inactive Crafting

    Yay interesting discussion on crafting! :D I can't see the mockups from work... :cry: (Will have to save this one for a little later)
  15. Cervator

    Animals and races

    I agree that concrete ideas are good for brainstorming and making sure you build a system that can support it down the road. However, that's where I'd say you should go for some of the more unusual cases, interesting cases, fringe cases, as they'll test the system you're trying to design, while...
  16. Cervator

    Archived Crafting

    Yes, planned. There are existing details on initial designs stored around here.
  17. Cervator

    World Theme and Backstory

    Too early, no topic please. First we get one world right :-)
  18. Cervator

    Animals and races

    Sure, but again that's waaaay in the future
  19. Cervator

    World Theme and Backstory

    Interesting - the "Block Shrinkage" thing is planned and getting more common, I saw Mythruna add it sometime after I started thinking about it, and FortressCraft too? I haven't seen FC much directly, but it has gotten a bit of a... reputation ;-) The idea tho of imbuing special blocks like that...
  20. Cervator

    World Theme and Backstory

    That's it! Super evolved eco hippies using salvaged green tech revered as magical, insisting it isn't tech :mrgreen:
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