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  1. SuperSnark

    Request Art request - mascot, logo, badges

    I fixed the architect badge (one pixel too short) and I created a new badge for the contributor role. Let me know what you think.
  2. SuperSnark

    World Lore Archive

    I'd love to work on this as well! There are so many approaches we can take with this and I truly believe that it adds depth to our world. Some of this stuff might be parceled out in lore objects, as you mention Cervator. I've gotten back to playing Skyrim again and I'm thinking about all the...
  3. SuperSnark

    Request Art request - mascot, logo, badges

    metouto - Inkscape is opensource/freeware and is PURELY for vector based drawing (like Adobe Illustrator). You can sort of fake 3D, but you can't really do 3D modelling like in Blender and you can't do raster style editing like you would in Photoshop or Gimp. For vector based art I really...
  4. SuperSnark

    Request Art request - mascot, logo, badges

    I like the new logo! I'm happy for you to use anything I've created. I like the purple version of "innocent Gooey". I created all this stuff using Inkscape and I can post the .svg files (native) if you'd like.
  5. SuperSnark

    Request Art request - mascot, logo, badges

    Did the same for the mascot images and made a new "falling blob".
  6. SuperSnark

    Request Art request - mascot, logo, badges

    I tweaked the badges and got the backgrounds clear now. Feel free to use if they look OK.
  7. SuperSnark

    Request Art request - mascot, logo, badges

    I swear I didn't eat that nice man!
  8. SuperSnark

    Request Art request - mascot, logo, badges

    Here's a further refined Gooey. And hey, I own the copyright!
  9. SuperSnark

    Request Art request - mascot, logo, badges

    Do you really wanna see what Gooey eats?! I don't think you an handle the truth ... the horror ... the horror ...
  10. SuperSnark

    Request Art request - mascot, logo, badges

    Gooey has a slight problem. He has a zealous appetite for ... well ... anything; and it can get out of hand. He's seeing a therapist.
  11. SuperSnark

    Request Art request - mascot, logo, badges

    It's Gooey the loveable falling, gelatinous cube!
  12. SuperSnark

    Request Art request - mascot, logo, badges

    How about brick red blocks that form a pattern and a hard working block putting them all together?
  13. SuperSnark

    Request Art request - mascot, logo, badges

    I gave up on making a "world" inside my block. It's just too small. Let's just say that eating the whole world can fill you up entirely.
  14. SuperSnark

    Request Art request - mascot, logo, badges

    Here's one for design
  15. SuperSnark

    Request Art request - mascot, logo, badges

    I thought it might be fun to keep our "blocky" theme with the badges and do blocks per letter, with a "personality" block on the end. We could keep the font consistent or vary it per department. Here's a quick one I did for the snobby artists such as myself. ; )
  16. SuperSnark

    WIP models / concept art / creature system

    Here's a steampunky dude with a pickaxe/blunderbuss combo tool! http://supersnarky.deviantart.com/art/S ... -297933941 I'll see if I can block-a-fy him later. Just posting it for the heck of it. =)
  17. SuperSnark

    World Theme and Backstory

    Those are really cool!
  18. SuperSnark

    World Theme and Backstory

    I absolutely love that as potential backstory. Very cool! I think glas and I are thinking from both an art/story perspective in terms of "what does this culture look like today". And keeping them as "distinct" from each other as possible up front / on the surface. As woodspeople and others...
  19. SuperSnark

    World Theme and Backstory

    I agree. I think it's important to create a solid distinction between cultures. "Mystery" vs. "Believable (if fantastic) Reality" is a good way to do that. If it's just two competing technologies I think it waters down the distinction. Whatever our "magic" types are doing I think it's...
  20. SuperSnark

    Animals and races

    This may be too detailed as well, but ... should we start with general "classes" of beasts? For example: 1. Ambient creature - This class is decorative. Player interaction may only consist of the ability to scatter small groups. They cannot be killed (maybe?) or harvested. Birds, fish, bugs...
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