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  1. SuperSnark

    Lore

    You know, one thing we might consider is that we start the player on an "expedition" of sorts. Maybe he/she has left the primary home city and is seeking out to establish an outpost on the "frontier". This frontier could be the site of the Arcadean empire which has resources that need to be...
  2. SuperSnark

    WIP Player/NPCs models

    So, I've been thinking about our two "races" ... the post-humans and the very humans. These are both decedents of the same human origin, but again, according to our lore, the post-humans evolved from gene selection and designer trends. In my mind, humanity wanted to "better" itself...
  3. SuperSnark

    Lore - Recent History - Overview

    Glad you enjoyed it! I had fun with it. I had the same thought ... I'm not sure how to best organize the Lore artifacts. I guess there are multiple types; although maybe two primary ones thus far. 1. Overview / History Types 2. More intimate, individualized stories
  4. SuperSnark

    Lore - Recent History - Overview

    Big picture time! Literally! Hope you enjoy.
  5. SuperSnark

    Lore - Recent History - Overview

    After responding to some discussion between our artists I thought this would be a helpful post in setting the stage for current events - as they would exist on our world at the time a player starts gameplay. I will work to flesh out these ideas further, but here's the overall premise of the...
  6. SuperSnark

    Lore

    Sirrus Evictus – High Exemplar 15 Athena Ave. Sparta Nova Sirrus, The following document was confiscated from noted lunatic Marcus Ekttonius, who still claims to be a historian. It looks like an early draft of a book. Patrol picked him up at dig-site thirteen again. As you know he has been...
  7. SuperSnark

    Lore

    Hi everyone! You may remember conversations in the past about creating a primary "game mode" for Terasology. Well your loveable Loremaster has a GRAND PLAN for the cultures of our world, their current state of existence, and their origin. This all goes along with our World Theme and Backstory...
  8. SuperSnark

    Request Art request - mascot, logo, badges

    The last block is sposed to have a mask/snorkel ... whatcha think?
  9. SuperSnark

    Request Art request - mascot, logo, badges

    As requested, MyLittleGooey!
  10. SuperSnark

    Keeping art organized and accessible

    Maybe setting up sub-folders either here or on GitHub would help? 2D Art - Badges, Mascot, Concept Art, etc. 3D models - For blender renderings of animals, humaniods, etc Animations -Animated versions of 3d models Game Art Library - a ready-for-the-world folder that developers can use as a...
  11. SuperSnark

    Request Art request - mascot, logo, badges

    Logistics, "the management of the flow of resources, between the point of origin and the point of destination in order to meet the requirements of customers" I was trying to figure out ... how do you graphically represent "flow of resources" ... hence the squiggle to the blocks ... and to make...
  12. SuperSnark

    Request Art request - mascot, logo, badges

    Here are a few more badges: Gooey's GUI team and the Logistics wizard
  13. SuperSnark

    Monsters

    Very cool glasz! I really like the style
  14. SuperSnark

    WIP Animals

    Here's murtle ... a sort of land-roving turtle critter. I was playing around with SketchUp to see if it was possible to do some simple / concept character modeling in 3D. It's definitely better as an architecture tool, but it sure is a lot easier to figure out than Blender. The free version...
  15. SuperSnark

    Request Art request - mascot, logo, badges

    LOL thanks! Goodnight :)
  16. SuperSnark

    Request Art request - mascot, logo, badges

    Because I can't leave well enough alone ...
  17. SuperSnark

    Request Art request - mascot, logo, badges

    Little more padding and using metouto's suggestions on the contributor badge
  18. SuperSnark

    Request Art request - mascot, logo, badges

    oh the "rainbow" look was intentional ... I thought since we're all contributors regardless of sub-specialty.
  19. SuperSnark

    Request Art request - mascot, logo, badges

    Yeah, a border may be necessary. I'm trying to make something small be a bit readable. The "fat" I is a lightbulb over the last block's head. Like, oh, the contributor has an Idea. But it's a bit tough to tell at that size. :) The Os are squares, the font I picked is super blocky.
  20. SuperSnark

    Request Art request - mascot, logo, badges

    thanks metouto! working in these tiny spaces is a real challenge. I'm trying out some "favorite icons" aka favicons for the site and they're a tiny 16 x 16. here's the first stab. How are some of these favicons so detailed? Anyone have experience making them?
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