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  1. Kazimir3701

    Suggested Engine support for a color layer on items.

    I'm planning on using this for plenty of things that are non-liquids, but the system should work the same for everything I suppose.
  2. Kazimir3701

    Suggested Engine support for a color layer on items.

    Instead of wasting space with dozens of palette swaps of the same potion, I'd like to be able to define an optional color when choosing the texture of an item. Possible ways to implement it: • A particular set of "reserved" colors that are replaced with the chosen colors (Easiest to implement...
  3. Kazimir3701

    New tool for simplifying block imports!

    https://github.com/AWebb3701/TerasologyImportTools This tool checks for textures in /blockTiles, then checks /blocks for a matching .block file. If it doesn't find one, it makes a default one containing a few lines of commented instructions on how to customize your new block. These block files...
  4. Kazimir3701

    Suggested Decals

    Example from a different Voxel Game Simple idea, possibly complex implementation. Decals have potential for a large performance hit.
  5. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    Reserved 10: The one where they retcon everything. The Rest
  6. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    Reserved 9: The one where everyone dies. The Community
  7. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    Reserved 8: Written by M.Night Shyamallamadingdong. The Content
  8. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    Reserved 7: The Direct to DVD Sequel The Events Due to the interactions of ANPCs and the dynamic NPC behavior, Events are scripted, but only in the loosest of terms. NPCs have reactions to events around them and take steps to restore the status quo, making cascading events and general chaos in...
  9. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    Reserved 6: Electric Reservaloo The Monsters If it's humanoid and sentient, it's probably not a generic monster. Humanoid foes are generated by the same ANPC system as the NPCs, giving them names, character builds, and surprising abilities. If it sounds like a random loot drop in creature...
  10. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    Reserved 5: How is this not locking me out yet? The Skills Skills are sorted by their Governing Attribute, which grants bonuses based on the skill, as well as a lesser bonus to other skills in the overall category (physical or spiritual) Sample Skill: Short description of the skill...
  11. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    Reserved 4: Reservation on Ice The Loot
  12. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    Reserved 3: The Reservening The Player The player character is an approximately 2m tall generic humanoid, appearing to NPCs a mixed race, recognizing their own as part of the mix. In truth, the character is an amalgam of all races, formed without memory or past from the Aether as an agent of...
  13. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    Reserved 2: Reserve Harder The NPCs Non-Player Characters serve much the same role in Realmz as they do in other RPGs. They are walking infodumps, shops, and a way to make the world feel less static. Unlike other games though, NPCs live Sims-esque lives and form new relationships with each...
  14. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    Post Reserved The World Nobody has been able to pinpoint the exact birth of this new Realm, but our records place it within the last few generations. - Iskander, Court Historian The history of the Realm isn't well defined, mostly because there isn't much of a history to tell. At some...
  15. Kazimir3701

    Design Realmz VoxelRPG intro and design incubation thread.

    This thread serves as a home for the Realmz VoxelRPG project. I'll be posting content from my old platform and linking to other threads here when certain designs get too large for this thread. Table of Contents: The World The NPCs The Player The Loot The Skills The Monsters The Events...
  16. Kazimir3701

    Contributor Digging into code - hit a rock - crafted a pickaxe

    Can confirm. Avatar is adorable. I look forward to seeing what kind of AI and pathfinding advances are made.
  17. Kazimir3701

    Archived [Pseudocode]PhysicsBlockHardeningSystem

    Warning: I'm still trying to get my bearings in the engine, and I'm a code novice in general. Most of this stuff will be horrifically inefficient. Simple system for replacing physics entities that have stopped moving. PhysicsBlockHardeningSystem /*Add to physics entities that are supposed to...
  18. Kazimir3701

    Contributor Greetings!

    Thanks to some prodding from Cervator on the IRC, I'm compelled to explain some of the skills that unlock entire subsystems. Skills can have any number of tags that describe how they interact with the rest of the system. The most common ones are [Passive], [Active], and [Attribute]. [Passive]...
  19. Kazimir3701

    Contributor Greetings!

    Gear runs the whole spectrum of different methods in games, from the "Get a higher level to wear this awesome gear" to the "there are only 3 types of gear and all but 1 sucks", to the "here's a spreadsheet, figure out your stat requirements". Screw that. Gear is a way to customize your...
  20. Kazimir3701

    Contributor Greetings!

    The Skill System. One of those things everyone has an opinion about, and everyone is wrong in a different way. I went through dozens of iterations of skill systems before I threw up my hands and said "pony IT, LET THEM DO WHAT THEY WANT!". Then I stopped for a minute and remembered that was the...
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